Book Chapter10.1007/978-3-642-35777-0_8
Modeling Textured Translucent Materials with Lazy Solid Texture Synthesis
Yue Dong,Stephen Lin,Baining Guo +2 more
- 04 May 2013
- pp 121-140
TL;DR: A new parallel, spatially deterministic solid texture synthesis algorithm which generates high resolution solid textures on surfaces within seconds, and can interactively synthesize new textures for surfaces that appear when breaking or cutting objects.
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Abstract: An algorithm is introduced for rapidly synthesizing solid textures from a set of 2D example images. In contrast to previous techniques, this method restricts synthesis to a subset of the voxels, while enforcing spatial determinism. A major difficulty lies in reducing the dependency chain of neighborhood matching, so that each voxel only depends on a small number of other voxels. The key idea is to synthesize a volume from a set of 3D candidates, each being a triple of interleaved 2D neighborhoods. An efficient algorithm is presented to carefully select in a pre-process only those candidates forming consistent triples. This significantly reduces the search space during subsequent synthesis. The result is a new parallel, spatially deterministic solid texture synthesis algorithm which generates high resolution solid textures on surfaces within seconds. With a GPU implementation, this method can interactively synthesize new textures for surfaces that appear when breaking or cutting objects.
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References
Texture synthesis by non-parametric sampling
Alexei A. Efros,Thomas Leung +1 more
- 20 Sep 1999
TL;DR: A non-parametric method for texture synthesis that aims at preserving as much local structure as possible and produces good results for a wide variety of synthetic and real-world textures.
Image quilting for texture synthesis and transfer
Alexei A. Efros,William T. Freeman +1 more
- 01 Aug 2001
TL;DR: This work uses quilting as a fast and very simple texture synthesis algorithm which produces surprisingly good results for a wide range of textures and extends the algorithm to perform texture transfer — rendering an object with a texture taken from a different object.
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Image analogies
Aaron Hertzmann,Charles E. Jacobs,Nuria Oliver,Brian Curless,David Salesin +4 more
- 01 Aug 2001
TL;DR: This paper describes a new framework for processing images by example, called “image analogies,” based on a simple multi-scale autoregression, inspired primarily by recent results in texture synthesis.
Fast texture synthesis using tree-structured vector quantization
Li-Yi Wei,Marc Levoy +1 more
- 01 Jul 2000
TL;DR: This paper presents an efficient algorithm for realistic texture synthesis derived from Markov Random Field texture models and generates textures through a deterministic searching process that accelerates this synthesis process using tree-structured vector quantization.
Graphcut textures: image and video synthesis using graph cuts
Vivek Kwatra,Arno Schödl,Irfan Essa,Greg Turk,Aaron F. Bobick +4 more
- 01 Jul 2003
TL;DR: A new algorithm for image and video texture synthesis where patch regions from a sample image or video are transformed and copied to the output and then stitched together along optimal seams to generate a new (and typically larger) output.
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