Mobile Marketing in the Retailing Environment: Current Insights and Future Research Avenues
TL;DR: In this article, the authors propose a conceptual framework that comprises three key entities: the consumer, the mobile, and the retailer, which addresses key related issues such as mobile consumer activities, mobile consumer segments, mobile adoption enablers and inhibitors, key mobile properties, key retailer mobile marketing activities and competition.
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About: This article is published in Journal of Interactive Marketing. The article was published on 01 May 2010. and is currently open access. The article focuses on the topics: Mobile device.
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Citations
From CM to CRM to CN2: A Research Agenda for the Marketing Communications Transition
Don E. Schultz,Edward C. Malthouse,Doreén Pick +2 more
- 01 Jan 2012
TL;DR: Marketing, and particularly marketing communication (marcom), has experienced dramatic transitions over the last 60 years, from the dependency on mass media to the development of data-based systems, to today's digitally-driven, interactive approaches.
'Touch it, swipe it, shake it': Does the emergence of haptic touch in mobile retailing advertising improve its effectiveness?
Rory Mulcahy,Aimee Riedel +1 more
TL;DR: The findings demonstrate haptic touch improves the experience of advertisements and this strengthens purchase intentions, whereas for the non-haptic touch condition, results demonstrate the actual brand being advertised should be leveraged to increase purchase intentions.
Supply Chain Coordination in the Context of Green Marketing Efforts and Capacity Expansion
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TL;DR: In this paper, a two-stage green supply chain with capacity constraints and green marketing efforts is studied, where the upstream manufacturer has a certain amount of installed capacity to produce green product, yet can expand its capacity through a Cloud Manufacturing (CM) Platform once its existing capacity becomes insufficient, while the downstream retailer expends green marketing effort to promote the green product.
A study on the downloading intention of fashion retailers’ apps
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TL;DR: In this article, the authors found that the value of the payment functionality of a store mobile application is the most significant factor for the propensity to become loyal to a store due to its digitization.
In-Store Gamification: Testing a Location-Based Treasure Hunt App in a Real Retailing Environment
Marcus Olsson,Johan Högberg,Erik Wästlund,Anders Gustafsson +3 more
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TL;DR: It is indicated that an increasing level of gamification and technology experience have direct positive associations with intrinsic motivation and intrinsic motivation has a positive direct association with satisfaction, although this is partly mediated by mood.
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