Journal Article10.1016/J.CAG.2011.04.005
Mobile Augmented Reality: Aroundplot: Focus+context interface for off-screen objects in 3D environments
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TL;DR: Aroundplot is presented, a novel focus+context interface for providing multiple location cues for off-screen objects in an immersive 3D environment that could find the target object for a given location cue faster and more accurately with Aroundplot than with a top-down 2D radar.
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About: This article is published in Computers & Graphics. The article was published on 01 Aug 2011. The article focuses on the topics: Augmented reality & Focus (computing).
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Citations
A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014
Arindam Dey,Mark Billinghurst,Robert W. Lindeman,J. Edward Swan +3 more
- 17 Apr 2018
TL;DR: It is found that there is a growing trend toward handheld AR user studies, and that most studies are conducted in laboratory settings and do not involve pilot testing.
Towards Efficient Visual Guidance in Limited Field-of-View Head-Mounted Displays
TL;DR: Two novel techniques for visually guiding the attention of users towards out-of-view objects in HMD-based MR: the 3D Radar and the Mirror Ball are presented.
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EyeSee360: designing a visualization technique for out-of-view objects in head-mounted augmented reality
Uwe Gruenefeld,Dag Ennenga,Abdallah El Ali,Wilko Heuten,Susanne Boll +4 more
- 16 Oct 2017
TL;DR: This work designed a lo-fi prototype of the EyeSee360 system, and based on user feedback, subsequently implemented it, and evaluated the technique against well-known 2D off-screen object visualization techniques adapted for head-mounted Augmented Reality, and found that Eye see360 results in lowest error for direction estimation of out-of-view objects.
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Editorial: Special Section on Mobile Augmented Reality
TL;DR: This special section contains seven papers on mobile AR, covering a range of topics from tracking, user studies, visualization, and collaborative applications.
79
Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments
TL;DR: This research compares four techniques that use different types of visual elements to provide direction and distance information of targets and provides a set of recommendations for the design of visualization techniques of off-screen and occluded targets in 3D VE.
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