1. What contributions have the authors mentioned in the paper "Mobile advergame: analysis of flow, attitudes and competitor trait as the moderating variable" ?
The focus of this study will be on mobile advergame as the communication media of online marketing.. This study examines the relationships of consumer flow, attitude towards mobile advergame, attitude towards brand and consumer characteristics, especially competitor trait as the moderating variable.. This study used quantitative approach with hypothetical analysis.. To collect the data, this study used purposive sampling method.. Six mobile advergames, especially adventure genre were used in this study.
read more
2. What future works have the authors mentioned in the paper "Mobile advergame: analysis of flow, attitudes and competitor trait as the moderating variable" ?
The further research is needed to explain this phenomenon of inserting variables of other individual characteristics like social aspect, namely, lifestyle ; demographic aspect like education, income, occupation and gender ; and psychological aspect like personality, believed values such as religion and nationalism.. The future research is essential to be applied on other genre like Action, RPG, simulation, strategy and sport.
read more
3. What is the effect of the competitor trait on the attitude towards brands?
The game player focuses on the attention on the mobile advergame, regardless of exposed brands, so that competitor trait does not moderate the influence of consumers’ flow on attitudes towards brands.
read more
4. What is the age of male gamers in Indonesia?
The age of male who play game is ranging from 10 to 20 years old, with the percentage: 21% is 21 to 35 years old, 26% is 35 to 50 years old of 9% and the remaining is the female player (Newzoo, 2017).
read more




