Open Access
Material-Aware Mesh Deformations.
Tiberiu Popa,Dan Julius,Alla Sheffer +2 more
- 01 Jan 2006
pp 22
29
TL;DR: In this paper, the distribution of the bending and shearing across the model according to the local material stiffness is controlled by an intuitive paint-like interface or it can be learned from a sequence of sample deformations.
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Abstract: Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness of the material. In the virtual environment there are three prevalent approaches to model deformation: purely geometric, physically driven, and skeleton based. This paper proposes a new approach to model deformation that incorporates non-uniform materials into the geometric deformation framework. Our approach provides a simple and intuitive method to control the distribution of the bending and shearing throughout the model according to the local material stiffness. Thus, we are able to generate realistic looking, material-aware deformations at interactive rates. Our method works on all types of models, including models with continuous stiffness gradation and non-articulated models such as cloth. The material stiffness across the surface can be specified by the user with an intuitive paint-like interface or it can be learned from a sequence of sample deformations.
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