Journal Article10.1109/MCG.2007.154
Massive-Model Rendering Techniques: A Tutorial
57
TL;DR: An overview of output-sensitive rendering algorithms proposed to overcome the challenge of exponentially increasing size of 3D models prohibits rendering them using brute force methods.
read more
Abstract: The currently observed exponentially increasing size of 3D models prohibits rendering them using brute force methods. Researchers have proposed various output-sensitive rendering algorithms to overcome this challenge. This article provides an overview of this technology.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
Heritage Recording and 3D Modeling with Photogrammetry and 3D Scanning
TL;DR: This article reviews the actual optical 3D measurement sensors and 3D modeling techniques, with their limitations and potentialities, requirements and specifications.
914
Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality
George Alex Koulieris,Kaan Akşit,Michael Stengel,Rafal Mantiuk,Katerina Mania,Christian Richardt +5 more
TL;DR: This state‐of‐the‐art report investigates the background theory of perception and vision as well as the latest advancements in display engineering and tracking technologies involved in near‐eye displays.
Reality-based 3D documentation of natural and cultural heritage sites—techniques, problems, and examples
Fabio Remondino,Alessandro Rizzi +1 more
TL;DR: The article reviews some important documentation requirements and specifications, the actual 3D surveying and modeling techniques and methodologies with their limitations and potentialities as well some visualization issues involved in the heritage field.
State-of-the-Art in Compressed GPU-Based Direct Volume Rendering
M. Balsa Rodriguez,Enrico Gobbetti,J.A. Iglesias Guitián,Maxim Makhinya,Fabio Marton,Renato Pajarola,Susanne K. Suter,Susanne K. Suter +7 more
TL;DR: This report reviews the existing compressed GPU volume rendering approaches, covering sampling grid layouts, compact representation models, compression techniques, GPU rendering architectures and fast decoding techniques.
108
GPU-based out-of-core many-lights rendering
Rui Wang,Yuchi Huo,Yuan Yazhen,Kun Zhou,Wei Hua,Hujun Bao +5 more
- 01 Nov 2013
TL;DR: This paper develops a GPU-based out-of-GPU-core rendering algorithm that manages data between the CPU host memory and the GPU device memory and generates complex global illumination effects with increased data access coherence and has one order of magnitude performance gain over the CPU-based approach.
References
Surface simplification using quadric error metrics
Michael Garland,Paul S. Heckbert +1 more
- 03 Aug 1997
TL;DR: This work has developed a surface simplification algorithm which can rapidly produce high quality approximations of polygonal models, and which also supports non-manifold surface models.
Progressive meshes
Hugues Hoppe
- 01 Aug 1996
TL;DR: The progressive mesh (PM) representation is introduced, a new scheme for storing and transmitting arbitrary triangle meshes that addresses several practical problems in graphics: smooth geomorphing of level-of-detail approximations, progressive transmission, mesh compression, and selective refinement.
Layered depth images
Jonathan Shade,Steven J. Gortler,Li-wei He,Richard Szeliski +3 more
- 24 Jul 1998
TL;DR: A set of efficient image based rendering methods capable of rendering multiple frames per second on a PC that warps Sprites with Depth representing smooth surfaces without the gaps found in other techniques and splatting an efficient solution to the resampling problem.
A survey of visibility for walkthrough applications
TL;DR: The fundamental issues in visibility are reviewed and an overview of the visibility culling techniques developed in the last decade are conducted.
Recent advances in compression of 3D meshes
Pierre Alliez
- 08 Sep 2005
TL;DR: Recent developments in compression of 3D surface meshes are surveyed and some open questions and directions for future research are listed.
Related Papers (5)
Enrico Gobbetti,Dave Kasik,Sung-Eui Yoon +2 more
- 02 Jun 2008
Wolfgang Heidrich,Michael McCool,John K. Stevens +2 more
- 29 Oct 1995