Proceedings Article10.1109/SMA.2001.923401
Marching intersections: an efficient resampling algorithm for surface management
Claudio Rocchini,Paolo Cignoni,Fabio Ganovelli,Claudio Montani,Paolo Pingi,Roberto Scopigno +5 more
- 07 May 2001
- pp 296-305
TL;DR: The paper presents a simple and efficient algorithm for the removal of small topological inconsistencies and high frequency details from surface models, called marching intersections, which adopts a volumetric approach and acts as a resampling filter.
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Abstract: The paper presents a simple and efficient algorithm for the removal of small topological inconsistencies and high frequency details from surface models. The method, called marching intersections (MI), adopts a volumetric approach and acts as a resampling filter. All the intersection points between the input model and the lines of a user selected 3D reference grid are located and then, beginning from these intersections, an output surface is reconstructed. MI, which presents good characteristics in terms of efficiency, compactness, and quality of the output models, can be also used: for the conversion between different representation schemes; to perform logical operations on geometric models; for the topological simplification of surfaces; and for the simplification of huge meshes, i.e. meshes too large to be allocated in main memory during the simplification process. All these aspects are discussed in the paper and timing and graphic results are presented.
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Citations
The 3D Model Acquisition Pipeline
TL;DR: There is potentially an opportunity to consider new virtual reality applications as diverse as cultural heritage and retail sales that will allow people to view realistic 3D objects on home computers.
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The 3D Model Acquisition Pipeline.
Fausto Bernardini,Holly Rushmeier +1 more
- 01 Jan 2000
TL;DR: In this paper, the fundamental problems of range image registration, line-of-sight errors, mesh integration, surface detail and color, and texture mapping are discussed. And the problems of finding an initial global alignment using manual and automatic means, and refining this alignment with variations of the Iterative Closest Points (ICP) methods are compared.
477
Recent Advances in Remeshing of Surfaces
Pierre Alliez,Giuliana Ucelli,Craig Gotsman,Marco Attene +3 more
- 01 Jan 2008
TL;DR: This paper surveys recent developments in remeshing of surfaces, focusing mainly on graphics applications, and classifies the techniques into five categories based on their end goal: structured, compatible, high quality, feature and error-driven remeshed.
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes
Marco Attene,Bianca Falcidieno +1 more
- 14 Jun 2006
TL;DR: The foundations of ReMESH are described, a user-friendly graphical tool which incorporates several mesh-repairing features, and allows to perform a kind of low-level editing which is often missing in most existing software packages.
142
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes.
Marco Attene,Bianca Falcidieno +1 more
- 01 Jan 2006
TL;DR: ReMESH as mentioned in this paper is a user-friendly graphical tool which incorporates several mesh-repairing features, and allows to perform a kind of low-level editing which is often missing in most existing software packages.
83
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TL;DR: In this paper, a divide-and-conquer approach is used to generate inter-slice connectivity, and then a case table is created to define triangle topology using linear interpolation.
A volumetric method for building complex models from range images
Brian Curless,Marc Levoy +1 more
- 01 Aug 1996
TL;DR: This paper presents a volumetric method for integrating range images that is able to integrate a large number of range images yielding seamless, high-detail models of up to 2.6 million triangles.
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The Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics
William Schroeder,Bill Lorenson +1 more
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TL;DR: The book/CD package offers readers the opportunity to practice visualization using a complete C++ programming environment developed by the authors.
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Three-dimensional alpha shapes
TL;DR: This article introduces the formal notion of the family of α-shapes of a finite point set in R 3 .
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William J. Schroeder,Jonathan A. Zarge,William E. Lorensen +2 more
- 01 Jul 1992
TL;DR: An application independent algorithm that uses local operations on geometry and topology to reduce the number of triangles in a triangle mesh and results from two different geometric modeling applications illustrate the strengths of the algorithm.
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