Journal Article10.1109/TVCG.2019.2898781
Manufacturing Application-Driven Foveated Near-Eye Displays
Kaan Akşit,Praneeth Chakravarthula,Kishore Rathinavel,Youngmo Jeong,Rachel Albert,Henry Fuchs,David Luebke +6 more
61
TL;DR: A complete near-eye display manufacturing pipeline with a day lead time using commodity hardware is presented, and it is shown that a ski-goggles form factor, a large monocular field of view, and a resolution of 12 cycles per degree can be achieved.
read more
Abstract: Traditional optical manufacturing poses a great challenge to near-eye display designers due to large lead times in the order of multiple weeks, limiting the abilities of optical designers to iterate fast and explore beyond conventional designs. We present a complete near-eye display manufacturing pipeline with a day lead time using commodity hardware. Our novel manufacturing pipeline consists of several innovations including a rapid production technique to improve surface of a 3D printed component to optical quality suitable for near-eye display application, a computational design methodology using machine learning and ray tracing to create freeform static projection screen surfaces for near-eye displays that can represent arbitrary focal surfaces, and a custom projection lens design that distributes pixels non-uniformly for a foveated near-eye display hardware design candidate. We have demonstrated untethered augmented reality near-eye display prototypes to assess success of our technique, and show that a ski-goggles form factor, a large monocular field of view $(30^{o}\times 55^{o})$ , and a resolution of 12 cycles per degree can be achieved.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
Augmented reality and virtual reality displays: emerging technologies and future perspectives.
TL;DR: In this article, the basic structures of AR and VR headsets and operation principles of various holographic optical elements (HOEs) and lithography-enabled devices are described, with detailed description and analysis of some state-of-the-art architectures.
Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality
George Alex Koulieris,Kaan Akşit,Michael Stengel,Rafal Mantiuk,Katerina Mania,Christian Richardt +5 more
TL;DR: This state‐of‐the‐art report investigates the background theory of perception and vision as well as the latest advancements in display engineering and tracking technologies involved in near‐eye displays.
Systematic literature review on augmented reality in smart manufacturing: Collaboration between human and computational intelligence
TL;DR: A systematic review of the recent literature on AR applications developed for smart manufacturing shows how AR has been used to facilitate various manufacturing operations with intelligence and guidelines for implementing AR assisted functions with practical applications in smart manufacturing in the near future.
182
Towards Indistinguishable Augmented Reality: A Survey on Optical See-through Head-mounted Displays
TL;DR: In this paper, the authors provide a thorough review of state-of-the-art OST-HMD-related techniques that are relevant to realize the aim of an AR interface almost indistinguishable from reality.
92
Progress of display performances: AR, VR, QLED, and OLED
TL;DR: The recent progress in the areas of virtual reality (VR), augmented reality (AR), quantum dot light-emitting diode (QLED), and organic light-EMitting diodes (OLED) is comprehensively summarized and discussed in this paper.
67
References
A Survey of Augmented Reality Technologies, Applications and Limitations
TL;DR: The field of AR is described, including a brief definition and development history, the enabling technologies and their characteristics, and some known limitations regarding human factors in the use of AR systems that developers will need to overcome.
Vergence-accommodation conflicts hinder visual performance and cause visual fatigue.
TL;DR: This display is used to evaluate the influence of focus cues on perceptual distortions, fusion failures, and fatigue and shows that when focus cues are correct or nearly correct, the time required to identify a stereoscopic stimulus is reduced, stereoacuity in a time-limited task is increased, and distortions in perceived depth are reduced.
1.7K
A review on 3D micro-additive manufacturing technologies
TL;DR: In this paper, 3D micro-AM processes have been classified into three main groups, including scalable micro-am systems, 3D direct writing, and hybrid processes, and the key processes are reviewed comprehensively.
Holographic near-eye displays for virtual and augmented reality
TL;DR: A unified focus, aberration correction, and vision correction model, along with a user calibration process, accounts for any optical defects between the light source and retina to enable truly compact, eyeglasses-like displays with wide fields of view that would be inaccessible through conventional means.
733
Predicting Human Eye Fixations via an LSTM-based Saliency Attentive Model.
TL;DR: Zhang et al. as mentioned in this paper proposed a convolutional long short-term memory (LSTM) network to iteratively refine the predicted saliency map by focusing on the most salient regions of the input image.
669