Journal Article10.1145/2010324.1964981
Make it home
230
TL;DR: In this article, a system that automatically synthesizes indoor scenes realistically populated by a variety of furniture objects is presented, and given examples of sensibly furnished indoor scenes, their system extracts, extracts,...
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Abstract: We present a system that automatically synthesizes indoor scenes realistically populated by a variety of furniture objects. Given examples of sensibly furnished indoor scenes, our system extracts, ...
read more
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Citations
SceneNN: A Scene Meshes Dataset with aNNotations
Binh-Son Hua,Quang-Hieu Pham,Duc Thanh Nguyen,Minh-Khoi Tran,Lap-Fai Yu,Sai-Kit Yeung +5 more
- 01 Jan 2016
TL;DR: This paper introduces SceneNN, an RGB-D scene dataset consisting of 100 scenes that is used as a benchmark to evaluate the state-of-the-art methods on relevant research problems such as intrinsic decomposition and shape completion.
431
Rendering synthetic objects into legacy photographs
Kevin Karsch,Varsha Hedau,David Forsyth,Derek Hoiem +3 more
- 12 Dec 2011
TL;DR: In this article, a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements is proposed, which can be used for home decorating and user content creation.
Understanding RealWorld Indoor Scenes with Synthetic Data
Ankur Handa,Viorica Patraucean,Vijay Badrinarayanan,Simon Stent,Roberto Cipolla +4 more
- 07 Apr 2016
TL;DR: This work focuses its attention on depth based semantic per-pixel labelling as a scene understanding problem and shows the potential of computer graphics to generate virtually unlimited labelled data from synthetic 3D scenes.
An interactive approach to semantic modeling of indoor scenes with an RGBD camera
Tianjia Shao,Weiwei Xu,Kun Zhou,Jingdong Wang,Dongping Li,Baining Guo +5 more
- 01 Nov 2012
TL;DR: An interactive approach to semantic modeling of indoor scenes with a consumer-level RGBD camera, which takes an RGBD image of an indoor scene, which is automatically segmented into a set of regions with semantic labels.
291
A Review on Virtual Reality Skill Training Applications
Biao Xie,Huimin Liu,Rawan Alghofaili,Yongqi Zhang,Yeling Jiang,Flavio Destri Lobo,Changyang Li,Wanwan Li,Haikun Huang,Mesut Akdere,Christos Mousas,Lap-Fai Yu +11 more
- 30 Apr 2021
TL;DR: In this paper, the authors discuss the challenges and solutions of applying VR training to different application domains, such as first responder training, medical training, military training, workforce training, and education, and discuss possible future directions to leverage VR technology advances for developing novel training experiences.
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