Limits and Virtues of Educational Technology in Elementary School Mathematics.
TL;DR: The vast development and expansion of educational technology has led to the deconstruction of various barriers and challenges that the traditional approaches were incapable of overcoming as discussed by the authors. However, this is not always the case.
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Abstract: The vast development and expansion of educational technology has led to the deconstruction of various barriers and challenges that the traditional approaches were incapable of overcoming. However, ...
read more
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Assessment and Classroom Learning
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Investigating Self-Regulation and Motivation: Historical Background, Methodological Developments, and Future Prospects
TL;DR: The authors describe the second wave of research, which has involved the development of online measures of self-regulatory processes and motivational feelings or beliefs regarding learning in authentic contexts, including computer traces, think-aloud protocols, diaries of studying, direct observation, and microanalyses.
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Barriers to the Successful Integration of ICT in Teaching and Learning Environments: A Review of the Literature
TL;DR: In this paper, a meta-analysis of the relevant literature that aims to present the perceived barriers to technology integration in science education is presented. The major barriers were lack of confidence, lack of competence, and lack of access to resources.
Learning Mathematics in a CAS Environment: The Genesis of a Reflection about Instrumentation and the Dialectics between Technical and Conceptual Work.
TL;DR: The last decade has seen the development in France of a significant body of research into the teaching and learning of mathematics in CAS environments as discussed by the authors, and French researchers have reflected on issues of "instrumentation" and the dialectics between conceptual and technical work in mathematics.
Mapping learning and game mechanics for serious games analysis
Sylvester Arnab,Theodore Lim,Maira B. Carvalho,Francesco Bellotti,Sara de Freitas,Sandy Louchart,Neil Suttie,Riccardo Berta,Alessandro De Gloria +8 more
TL;DR: The Learning Mechanics–Game Mechanics (LM-GM) model is proposed, which supports SG analysis and design by allowing reflection on the various pedagogical and game elements in an SG.