Journal Article10.1016/J.COMPEDU.2018.08.015
Learning through intuitive interface: A case study on preschool learning
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TL;DR: The findings show that pre-schoolers who learnt with the proposed approach surpassed those who learned with the traditional classroom approach, and the gap in learning performance was also reduced.
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Abstract: For a child, playing is not only an act of fun, but also a way of learning. Long hours of study in a classroom without playing only serve to make the children detest learning. A current interest of research is to integrate the learning process with the latest technology to engage children with learning and playing. Game-based learning (GBL) is one of the approaches that utilises the gaming environment to attract the student's attention and increase participation throughout the process of learning. We proposed an intervention program that used voice and gesture-based interactive virtual learning environment (VGVLE) based on GBL framework to teach colour and shape to preschool children. The program with quasi-experimental design (N = 84) was conducted to evaluate the effectiveness of the proposed approach in promoting preschool learning when compared with the traditional classroom teaching approach. Our findings show that pre-schoolers who learnt with the proposed approach surpassed those who learnt with the classroom approach. Besides that, the gap in learning performance was also reduced.
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Citations
Multimodal Data as a means to understand the Learning Experience
Michail N. Giannakos,Kshitij Sharma,Ilias O. Pappas,Ilias O. Pappas,Vassilis Kostakos,Eduardo Velloso +5 more
TL;DR: The analysis shows that traditional click-stream models achieve 39% error rate in predicting learning performance (and 18% when the authors perform feature selection), while for fused multimodal the error drops up to 6%.
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Game-based learning and gamification to improve skills in early years education
TL;DR: The purpose is to improve children's skills in their early years education through play-based learning and gamification, which aims to provide children with a rich variety of serious gaming activities and challenging experiences in an interactive environment.
Attitudes of preservice kindergarten teachers toward the integration of computers and the reduction of the digital divide in kindergartens
TL;DR: In this paper, the authors examined the attitudes of preservice kindergarten teachers regarding the integration of computers into early learning environments and found that the attitude of teachers toward integrating computers into kindergartens is mainly positive.
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Children’s Play—The Educator’s Opinion
TL;DR: In this article, the authors examined the possible correlation of educators' personal paradigms and contextual factors in the region of Dalmatia (Croatia) and found that most educators are reluctant to introduce information and communication technology /ICT into the educational process.
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