Journal Article10.1016/J.CHB.2014.04.043
It's only a computer
TL;DR: It is suggested that automated VHs can help overcome a significant barrier to obtaining truthful patient information and be rated by observers as more willing to disclose.
read more
About: This article is published in Computers in Human Behavior. The article was published on 01 Aug 2014. The article focuses on the topics: Impression management & Sadness.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
Delivering Cognitive Behavior Therapy to Young Adults With Symptoms of Depression and Anxiety Using a Fully Automated Conversational Agent (Woebot): A Randomized Controlled Trial.
TL;DR: Conversational agents appear to be a feasible, engaging, and effective way to deliver CBT.
Human Trust in Artificial Intelligence: Review of Empirical Research
TL;DR: A new generation of technologies capable of interacting with the environment and aiming to simulate human intelligence, and the success of integrating AI into these technologies is being studied.
Chatbots and Conversational Agents in Mental Health: A Review of the Psychiatric Landscape:
TL;DR: Preliminary evidence for psychiatric use of chatbots is favourable, however, given the heterogeneity of the reviewed studies, further research with standardized outcomes reporting is required to more thoroughly examine the effectiveness of conversational agents.
693
Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape.
TL;DR: This study aimed to guide the psychologist into the novel world of VR, reviewing available instrumentation and mapping the landscape of possible systems, and proposes that the biggest challenge for the field would be to build a fully interactive virtual human who can pass a VR Turing test.
593
The growing field of digital psychiatry: current evidence and the future of apps, social media, chatbots, and virtual reality.
John Torous,Sandra Bucci,Imogen H. Bell,Lars Vedel Kessing,Maria Faurholt-Jepsen,Pauline Whelan,André F. Carvalho,André F. Carvalho,André F. Carvalho,Matcheri S. Keshavan,Jake Linardon,Joseph Firth,Joseph Firth +12 more
TL;DR: In this paper, the authors provide a comprehensive update on the overall field of digital psychiatry, covering three areas: the relevance of recent technological advances to mental health research and care, by detailing how smartphones, social media, artificial intelligence and virtual reality present new opportunities for "digital phenotyping" and remote intervention.
568
References
Impression management: A literature review and two-component model.
Mark R. Leary,Robin M. Kowalski +1 more
TL;DR: In this paper, the authors present a 2-component model within which the literature regarding impression management is reviewed, which conceptualizes impression management as being composed of two discrete processes, i.e., impression motivation and impression construction.
Self-disclosure in computer-mediated communication: The role of self-awareness and visual anonymity
TL;DR: In this paper, the authors examined the role of visual anonymity in encouraging self-disclosure during computer-mediated communication and found that heightened private self-awareness, when combined with reduced public selfawareness, was associated with significantly higher levels of spontaneous self disclosure during computer mediated communication.
1.5K
Classifying facial actions
TL;DR: This paper explores and compares techniques for automatically recognizing facial actions in sequences of images and provides converging evidence for the importance of using local filters, high spatial frequencies, and statistical independence for classifying facial actions.
The Effect of Physician Behavior on the Collection of Data
TL;DR: Doctors play an active role in regulating the quantity of information elicited at the beginning of the clinical encounter, and use closed-ended questioning to control the discourse, resulting in the premature interruption of patients.
1K
SimSensei kiosk: a virtual human interviewer for healthcare decision support
David DeVault,Ron Artstein,Grace Benn,Teresa Dey,Ed Fast,Alesia Gainer,Kallirroi Georgila,Jon Gratch,Arno Hartholt,Margaux Lhommet,Gale M. Lucas,Stacy Marsella,Fabrizio Morbini,Angela Nazarian,Stefan Scherer,Giota Stratou,Apar Suri,David Traum,Rachel Wood,Yuyu Xu,Albert Rizzo,Louis-Philippe Morency +21 more
- 05 May 2014
TL;DR: SimSensei Kiosk is presented, an implemented virtual human interviewer designed to create an engaging face-to-face interaction where the user feels comfortable talking and sharing information and development of a fully automatic virtual interviewer able to engage users in 15-25 minute interactions.
Related Papers (5)
David DeVault,Ron Artstein,Grace Benn,Teresa Dey,Ed Fast,Alesia Gainer,Kallirroi Georgila,Jon Gratch,Arno Hartholt,Margaux Lhommet,Gale M. Lucas,Stacy Marsella,Fabrizio Morbini,Angela Nazarian,Stefan Scherer,Giota Stratou,Apar Suri,David Traum,Rachel Wood,Yuyu Xu,Albert Rizzo,Louis-Philippe Morency +21 more
- 05 May 2014
Clifford Nass,Jonathan Steuer,Ellen R. Tauber +2 more
- 24 Apr 1994