Book Chapter10.1007/978-3-642-84211-5_13
Intermixing Surface and Volume Rendering
Arie E. Kaufman,Roni Yagel,Daniel Cohen +2 more
- 01 Jan 1990
- pp 217-227
73
TL;DR: Four approaches for intermixing geometric models with sampled 3D medical data are presented and details are provided on a hybrid approach that employs a Z-merging algorithm.
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Abstract: Two complementary methodologies for volume visualization, surface rendering and volume rendering, can be employed constructively together. In many situations, as in 3D medical imaging, the voxel-based sampled image need to be visualized together with synthetic surface-based objects such as surgical cuts, prosthesis, scalpels, and radiation beams. Four approaches for intermixing geometric models with sampled 3D medical data are presented. Details are provided on a hybrid approach that employs a Z-merging algorithm.
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Citations
Discrete ray tracing
TL;DR: It is shown that RRT operates in two phases: preprocessing voxel and discrete ray tracing, which employs a discrete variation of the conventional recursive ray tracer in which 3-D discrete rays are traversed through the3-D raster to find the first surface voxels.
175
Beyond Volume Rendering: Visualization, Haptic Exploration, and Physical Modeling of Voxel-based Objects
Sarah F. Frisken Gibson
- 01 Jan 1995
TL;DR: Work in progress that demonstrates the utility of a voxel-based data format for modeling physical interactions between virtual objects is discussed, data structures that help to optimize storage requirements and preserve object integrity during object movement are presented, and prototype systems are described.
81
Three-dimensional spiral CT during arterial portography: comparison of three rendering techniques.
David G. Heath,Philippe Soyer,Brian S. Kuszyk,D F Bliss,P S Calhoun,David A. Bluemke,Michael A. Choti,E K Fishman +7 more
TL;DR: The three most common techniques for 3D reconstruction are surface rendering, maximum intensity projection (MIP), and volume rendering as discussed by the authors, and each of them has advantages and shortcomings that must be considered during selection of one for a specific clinical problem and during interpretation of the resulting images.
78
Fluid flow visualization
Frits H. Post,Theo Vanwalsum +1 more
- 01 Jan 1992
Abstract: This chapter presents an overview of techniques for visualization of fluid flow data. As a starting point, a brief introduction to experimental flow visualization is given. The rest of the chapter concentrates on computer graphics flow visualization. A pipeline model of the flow visualization process is used as a basis for presentation. Conceptually, this process centres around visualization mapping, or the translation of physical flow parameters to visual representations. Starting from a set of standard mappings partly based on equivalents from experimental visualization, a number of data preparation techniques is described, to prepare the flow data for visualization. Next, a number of perceptual effects and rendering techniques are described, and some problems in visual presentation are discussed. The chapter ends with some concluding remarks and suggestions for future development.
75
Normal estimation in 3 D discrete space
TL;DR: One unique method, the context-sensitive approach, employs segmentation and segment-bounded operators that are based on object and slope discontinuities in order to achieve high fidelity normal estimation for rendering volumetric objects.
74
References
Optimal surface reconstruction from planar contours
TL;DR: A general solution to the problem of constructing a surface over a set of cross-sectional contours, to be composed of triangular tiles, is presented, and a closed-form expression is developed for an upper bound on the number of operations required to execute the algorithm.
881
Shading 3D-Images from CT Using Gray-Level Gradients
Karl Heinz Höhne,Ralph Bernstein +1 more
TL;DR: For the 3D-reconstruction of organ surfaces from tomograms, a shading method based on the partial volume effect is presented and it is shown, that at least for bone and soft tissue surfaces, the results are superior to conventional shading.
288
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
Arie E. Kaufman
- 01 Aug 1987
TL;DR: Three-dimensionalscan-conversion algorithms, that scan-convert 3D parametric objects into their discrete voxelmap representation within a Cubic Frame Buffer (CFB), are presented and emply third-order forward difference techniques.
221
3D scan-conversion algorithms for voxel-based graphics
Arie E. Kaufman,Eyal Shimony +1 more
- 01 Jan 1987
TL;DR: In this paper, an assortment of algorithms, termed three-dimensional (3D) scan-conversion algorithms, is presented. And all algorithms are incremental and use only additions, subtractions, tests and simpler operations inside the inner algorithm loops.
187
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
TL;DR: Three-dimensional (3D)Scan-conversion algorithms, that scan-convert 3D parametric objects into their discrete voxelmap representation within a Cubic Frame Buffer (CFB), are presented.
139
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