1. What contributions have the authors mentioned in the paper "Interactive refraction on complex static geometry using spherical harmonics" ?
In this paper, a method to achieve realistic and interactive refractive effects through complex static geometry is proposed.. During rendering, these precomputed paths are used to provide approximations of actual refracted paths through the geometry, enabling further sampling of an environment map.
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2. What are the future works in "Interactive refraction on complex static geometry using spherical harmonics" ?
Future work should investigate ways to further reduce memory consumption and to improve data representation.
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