Interactive lens visualization techniques
Chris Shaw,James A. Hall,David S. Ebert,D. Aaron Roberts +3 more
- 24 Oct 1999
- pp 155-160
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TL;DR: The paper describes new techniques for minimally immersive visualization of 3D scalar and vector fields, and visualization of document corpora.
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Abstract: This paper describes new techniques for minimally immersive visualization of 3D scalar and vector fields, and visualization of document corpora. In our glyph-based visualization system, the user interacts with the 3D volume of glyphs using a pair of button-enhanced 3D position and orientation trackers. The user may also examine the volume using an interactive lens, which is a rectangle that slices through the 3D volume and displays scalar information on its surface. A lens allows the display of scalar data in the 3D volume using a contour diagram, and a texture-based volume rendering.
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Citations
Visual comparison for information visualization
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ClearView: An Interactive Context Preserving Hotspot Visualization Technique
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202
MatchPad : Interactive Glyph-Based Visualization for Real-Time Sports Performance Analysis
Philip A. Legg,David H. S. Chung,Matthew L. Parry,Mark W. Jones,R. Long,Iwan W. Griffiths,Min Chen +6 more
TL;DR: A glyph‐based visual design is adopted to enable coaching staff and analysts to visualize actions and events “at a glance” in real‐time sports performance analysis and an algorithm for managing the glyph layout at different spatial scales in interactive visualization is described.
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Real-time super resolution contextual close-up of clinical volumetric data
Torin Arni Taerum,Mario Costa Sousa,Faramarz Samavati,Sonny Chan,Joseph Ross Mitchell +4 more
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TL;DR: An illustrative visualization system for real-time and high quality rendering of clinical volumetric medical data that integrates four important components: decimation of original volume for interactivity, B-spline subdivision for super-resolution rendering, fast gradient quantization technique for feature extraction and GPU fragment shaders for gradient dependent rendering and transfer functions.
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