Journal Article10.4018/ijgbl.338218
ImGame Project
I. Gintere,Emmanouel Rovithis,Ágnes Karolina Bakk,Alvis Misjuns +3 more
- 08 Feb 2024
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TL;DR: ImGame is a virtual environment designed to teach immersion and its history. It is currently in pre-production and aims to deepen understanding of immersive experience in art. The project offers simple handling of animations and events, storage of their state, and gamification elements.
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Abstract: The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents. The authors describe ImGame's current pre-production stage and examine the basic characteristics of the feeling of immersion. They intend to deepen the current understanding of the immersive experience in art, taking into account its broad cultural connotations. The article suggests that the aesthetics of immersion can be classified into two psychological modes that have not been explicitly defined in the discourse of immersivity: a calm reflection and one of awe. From the technical standpoint, the project offers a simple handling of triggering animations and events of the game as well as storing of their state in order to create gamification elements, interactions for quizzes and other activities for ImGame or any other game using the a-frame framework to create WebXR experiences.
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Citations
Creation of virtual reality experiences for the web: shader programming for artists
Alvis Misjuns,Arnis Cīrulis +1 more
- 31 May 2024
TL;DR: This research focuses on the free and open source framework A-Frame for developing VR content for the web and the currently available shader programming tools, in an attempt to lower the entry barrier for 3D artists to create shaders for virtual reality content for the web.
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Jeanne Nakamura,Mihaly Csikszentmihalyi +1 more
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