Open AccessProceedings Article
Human-Computer Interaction
Jenny Preece,Yvonne Rogers,Helen Sharp,David Benyon,Simon Holland,Tom Carey +5 more
- 01 Apr 1994
- pp 775-775
TL;DR: An interdisciplinary field focused on the interactions between human users and computer systems, which aims to provide real-time information about the human-computer interaction.
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Abstract: From the Publisher:
Offering the most comprehensive account of the multidisciplinary field of HCI, this book illustrates the powerful benefits of a user-oriented approach to the design of modern computer systems. It balances the technical and cognitive issues required for understanding the subtle interplay between people and computers, particularly in emerging fields like multimedia, virtual environments and computer supported cooperative work (CSCW). A unique feature is the inclusion of interviews with many leading authorities in HCI, providing personal insight into their work and conveying the excitement of current research activity: Deborah Hix, Roy Kalawsky, Marilyn Mantei, Tom Moran, Donald Norman, Brian Shackel, Ben Shneiderman, Bill Verplank, and Terry Winograd. Human-Computer Interaction is flexibly structured to allow a variety of learning paths for students in computer science, engineering, psychology and cognitive science. Programmers and system designers will appreciate its emphasis on the design of interactive systems.
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Figures

Figure 2.52: Later versions of the Mac keyboard have a dedicated eject button. 
Figure 2.8: The toilet paper is well-hidden under the ledge, and is impossible to find without the sign. 
Figure 2.7: Can you see where the toilet paper is in this hotel bathroom? ![Figure 13.1: The memex device. [Screenshot from the Memex animation [Adelman and Kahn 1995], used with kind permission of Paul Kahn.]](/figures/figure13-1-1-2ufgtsfekot2.png)
Figure 13.1: The memex device. [Screenshot from the Memex animation [Adelman and Kahn 1995], used with kind permission of Paul Kahn.] ![Figure 13.2: Part of a trail (A5) about the English long bow. Here a link between pages 3GK27 and 5AKD78R. [Screenshot from the Memex animation [Adelman and Kahn 1995], used with kind permission of Paul Kahn.]](/figures/figure13-2-1-70huqazj2n3l.png)
Figure 13.2: Part of a trail (A5) about the English long bow. Here a link between pages 3GK27 and 5AKD78R. [Screenshot from the Memex animation [Adelman and Kahn 1995], used with kind permission of Paul Kahn.] 
Figure 9.10: In Morae Manager, noteworthy events could be marked, and clips of findings easily assembled and exported. Morae was discontinued on 31 Dec 2019.
Citations
A classification of mental models of undergraduates seeking information for a course essay in history and psychology: Preliminary investigations into aligning their mental models with online thesauri
TL;DR: In this paper, the authors report a field study which examined the mental models of 80 undergraduates seeking information for either a history or psychology course essay when they were in an early, exploration stage of researching their essay.
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Methods to support human-centred design
TL;DR: This paper notes the importance of usable systems and promotes the process of human-centred design as a way to achieve them by adopting the framework of ISO 13407 along with a set of usability methods to support it.
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Multimodal human-computer interaction: A survey
Alejandro Jaimes,Nicu Sebe +1 more
TL;DR: This paper reviews the major approaches to multimodal human-computer interaction, giving an overview of the field from a computer vision perspective, and focuses on body, gesture, gaze, and affective interaction.
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Power to the People: The Role of Humans in Interactive Machine Learning
TL;DR: It is argued that the design process for interactive machine learning systems should involve users at all stages: explorations that reveal human interaction patterns and inspire novel interaction methods, as well as refinement stages to tune details of the interface and choose among alternatives.
Electronic survey methodology: A case study in reaching hard-to-involve internet users.
TL;DR: Quality criteria for electronic survey design and use based on an investigation of recent electronic survey literature are presented and suggest how the use of some criteria may conflict and what researchers may experience when conducting electronic surveys in an online culture in which people are not tolerant of intrusions into online lives.
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