High Performance Computing for Computer Graphics and Visualisation
M. Chen,P. Townsend,J. A. Vince +2 more
- 01 Jan 1996
23
TL;DR: This chapter provides an overview of parallel rendering algorithms for visualization using SIMD and MIMD computers and guides the reader through the latest techniques and provides a background for future development and research.
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Abstract: This chapter provides an overview of parallel rendering algorithms for visualization using SIMD and MIMD computers. While a thorough investigation would trace the history from the mid 1970's to the present, we concentrate on the algorithms which have made recent advances in a variety of areas. The purpose is to guide the reader through the latest techniques and provide a background for future development and research.
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A Review of Digital Terrain Modeling
Eric Galin,Eric Guérin,Adrien Peytavie,Guillaume Cordonnier,Marie-Paule Cani,Bedrich Benes,James Gain +6 more
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References
The Fractal Geometry of Nature
Benoit B. Mandelbrot
- 01 Jul 1984
TL;DR: A blend of erudition (fascinating and sometimes obscure historical minutiae abound), popularization (mathematical rigor is relegated to appendices) and exposition (the reader need have little knowledge of the fields involved) is presented in this article.
16.7K
Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen,Harvey E. Cline +1 more
- 01 Aug 1987
TL;DR: In this paper, a divide-and-conquer approach is used to generate inter-slice connectivity, and then a case table is created to define triangle topology using linear interpolation.
A bridging model for parallel computation
TL;DR: The bulk-synchronous parallel (BSP) model is introduced as a candidate for this role, and results quantifying its efficiency both in implementing high-level language features and algorithms, as well as in being implemented in hardware.
4.1K