Patent
High efficient texture optimization method for large scene rendering
Liu Fengqin,Yu Wei +1 more
- 04 Jan 2017
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TL;DR: In this paper, a high efficient texture optimization method for large scene rendering is proposed, in which data reorganization is performed for large-scale models via texture technology, data of rendering objects are significantly reduced, times for submitting the data to a GPU are reduced, GPU processing pressure is effectively alleviated, and scene rendering efficiency is improved.
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Abstract: The invention relates to the technology field of geographic space information systems, and discloses a high efficient texture optimization method for a large scene rendering. The method comprises the follow steps of: (1) performing combining processing of textures corresponding to models to be combined, to from a corresponding texture set; (2) establishing a mapping relation of model data associated with small textures for each small texture in the texture set; (3) sequencing the textures in the texture set; (4) combining several small textures in the texture set according to a texture of a given size, to form several large textures of the given size; (5) interchanging identified model data texture coordinates in the step (3; ) and (6) combining models corresponding to the large textures, to obtain a combined model. The high efficient texture optimization method is advantageous in that, data reorganization is performed for large-scale models via texture technology, data of rendering objects are significantly reduced, times for submitting the data to a GPU are reduced, GPU processing pressure is effectively alleviated, and scene rendering efficiency is improved.
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Citations
Patent
Drawing method and device
Li Limin,Zheng Jianjie +1 more
- 04 Dec 2018
TL;DR: In this article, a drawing method and device for batch processing drawings of pictures is presented, which can realize batch processing drawing of pictures so as to improve the drawing efficiency and improve the quality of drawings.
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Patent
Image rendering method and device, and storage medium
Qin Huazheng
- 07 Dec 2018
TL;DR: In this paper, an image rendering method, the image rendering device and the storage medium can improve the flexibility while a plurality of textures are rendered at one time, reduce the occupation of an internal memory and a video memory, and improve the performance of equipment.
1
Patent
Texture information loading method and system
Liu Fengqin,Yu Wei +1 more
- 15 Dec 2017
TL;DR: In this article, a texture information loading method and system is described, which includes the steps that N pieces of texture information to be loaded are obtained; a texture index created in advance is sent to a texture Information receiver; from the first texture information, all the texture information sequentially serve as the current texture information.
1
Patent
Processing method and equipment of textures, mobile terminal and computer storage medium
Ma Dengfu
- 12 Jan 2018
TL;DR: In this paper, the authors provide a processing method and equipment of textures, a mobile terminal and a computer storage medium, which are applied to a texture processing system, which comprises the steps of obtaining the textures to be uploaded; merging the textures of which the area is smaller than a preset value into a large texture.
Patent
Texture combination method and system
Liu Fengqin,Yu Wei +1 more
- 19 Jan 2018
TL;DR: In this article, a texture combination method and system consisting of obtaining N to-be-combined small textures and calculating an area sum of the N small textures, and based on the area sum, calculating an initial side length value of a big texture after combination of the small textures.
References
Patent
Figure acceleration method based on storage optimization of embedded system
Sheng Bin,Wu Dan,Pei Shuwei,Gao Yin,Zhou Xuchu,Zhang Yueqing +5 more
- 04 Nov 2015
TL;DR: In this article, a figure acceleration method based on storage optimization of an embedded system and a texture set algorithm is used for figure rendering, the cost needed by data interaction between CPU and GPU is reduced to improve the rendering efficiency.
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