Graphical interaction devices for distributed virtual reality systems
Marcelo de Paiva Guimarães,Bruno Barberi Gnecco,Marcelo Knörich Zuffo +2 more
- 16 Jun 2004
- pp 363-367
TL;DR: A tool to generate graphical interfaces in a straightforward manner is proposed and implemented, which communicates transparently with a graphic cluster, via any underlying network system, which processes the events and maintains the synchrony of the rendered images in real-time.
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Abstract: This paper explores the possibilities of using portable devices in multiprojection environments, such as CAVEs, Panoramas and Power Walls. We propose and implement a tool to generate graphical interfaces in a straightforward manner. These interfaces are light and can be run on PDAs. The interface application communicates transparently with a graphic cluster, via any underlying network system, which processes the events and maintains the synchrony of the rendered images in real-time. This tool is part of Glass, a library for distributed computing. We present two examples of applications: Cathedral and Celestia.
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Citations
An evaluation of a smart-phone-based menu system for immersive virtual environments
Sascha Gebhardt,Sebastian Pick,Thomas Oster,Bernd Hentschel,Torsten Kuhlen +4 more
- 29 Mar 2014
TL;DR: A platform-independent menu system for smartphones is implemented and evaluated in two different ways to draw conclusions on how smartphones should be used to realize system control in virtual environments and to identify connecting factors for future research on the topic.
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Teaching astronomy and celestial mechanics through virtual reality
TL;DR: In this paper, the authors discuss issues involved in using state interactive and immersive virtual reality (VR) environments to the teaching of Astronomy, and how it improves student understanding, and show that VR systems can nowadays be deployed with low-cost, off-the-shelf components, and that they do not require the huge amount of expertise to be setup as they did only a few years ago, allowing all institutions to acquire them.
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An Interaction Tool for Immersive Environments Using Mobile Devices
Daniel Medeiros,Felipe Carvalho,Alberto Raposo,Ismael Santos +3 more
- 28 May 2013
TL;DR: This work presents a 3D interaction tablet-based tool, which allows the aggregation of all major3D interaction topics, such as navigation, selection, manipulation, system control and symbolic input.
4
PRISMA-MDE - Distributed and Scalable Environment for Multiple Views of Data Coordinates
Roberto Yuri da Silva Franco,Ranieri Teixeira,Rafael Veras Guimarães,Nikolas Carneiro,Aruanda Simões Goncalves Meiguins,Bianchi Serique Meiguins +5 more
- 11 Jul 2012
TL;DR: An information visualization (IV) tool for a distributed and scalable environment with coordinated multiple views of data, which simulates an extended desktop across multi-display.
3
AppRC: a framework for integrating mobile communication to virtual reality applications
Bernardo F. V. Pedras,Alberto Raposo,Ismael Santos +2 more
- 17 Nov 2013
TL;DR: A framework that is easily integrated with any application and adds external communication channels, adding functionalities like: collaboration with many devices, concurrency checks and handling of multiple instances of the application is proposed.
3
References
•Book
Networked virtual environments: design and implementation
Sandeep K. Singhal,Michael Zyda +1 more
- 01 Sep 1999
TL;DR: The Promises and Challenges of Networked Virtual Environments: Real-Time System Design and Resource Management, and challenges in Net-VE Design and Development.
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