Open AccessDissertation
Goal-directed, dynamic animation of bipedal locomotion
Armin Bruderlin
- 01 Jan 1988
19
TL;DR: A hybrid approach between goal-directed and dynamic control to animate bipedal locomotion is presented, and results from KLAW could be helpful in the design and control of walking robots, or in the analysis of human movements in biomechanics and sports.
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Abstract: Since the advent of three dimensional computer animation, motion control for articulated bodies such as humans has been a central problem. Two recent trends are most promising. One goes toward high-level, goal-directed control, reducing the amount of detail necessary to define a motion; the second trend is to apply dynamic analysis to the motion control process, leading to more realism in movements. In this thesis, a hybrid approach between goal-directed and dynamic control to animate bipedal locomotion is presented. Internal knowledge about the locomotion cycle determines the forces and torques that drive the dynamic model of the legs to produce a natural animation. The KLAW Keyframe-Less Animation of Walking) system can generate a variety of human walks with very little effort, depending on a few specifications, such as desired velocity or step length. JSLAW should be a useful tool for computer animators. Also, since the motion of the legs is based on dynamic simulation, results from KLAW could be helpful in the design and control of walking robots, or in the analysis of human movements in biomechanics and sports.
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Citations
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TL;DR: Granvorka et al. as discussed by the authors present le Ceregmia de Travail, le document de travail published en 2010 by the International Association of Christians and Jews (IAC) in Haiti.
Composition of multiple figure sequences for dance and animation
Tom Calvert,C. Welman,S. Gaudet,Thecla Schiphorst,C. Lee +4 more
- 01 May 1991
TL;DR: Life Forms, which is implemented on IRIS and Macintosh workstations, has proven itself to be of real value in dance composition and is now being tested as the front end of a conventional animation system for use in animating multiple articulated figures.
51
Kinematic and dynamic techniques for analyzing, predicting, and animating human locomotion
Hyeong-Seok Ko
- 20 Nov 1995
TL;DR: In this article, a visually realistic and dynamically sound animation of human locomotion is obtained using both kinematic and dynamic techniques, where kinematics and dynamics are coupled together to form the cerebrum-cerebellum animation mechanism and dynamic control module DYNCONTROL performs balance and comfort control based on inverse dynamics and strength data.
37
Using discrete event modeling for effective computer animation control
Paul A. Fishwick,Hanns-Oskar A. Porr +1 more
- 01 Dec 1991
TL;DR: It is found that multiple models consisting of discrete event and continuous components can provide an easier-to-understand description of a complex system.
14
Intermittent Non-Rhythmic Human Stepping and Locomotion
Hyeongseok Ko,Norman I. Badler +1 more
- 01 Jan 1993
TL;DR: In this paper, the trajectories of the hip, angular trajectory of the feet, and the trajectory of swing ankle during the swing phase determine the basic outline of an NRS, and these trajectories are precomputed in INITIALIZEARS before each NRS begins.
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Experiments in Balance with a 3D One-Legged Hopping Machine
TL;DR: In this paper, the authors generalize the approach to a 3D one-legged machine that runs and balances on an open floor without physical support, and decompose control of the machine into three separate parts: one part that controls forward running velocity, another part controlling attitude of the body, and a third part controlling hopping height.
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Articulated Figure Positioning by Multiple Constraints
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