Open AccessJournal Article
Gamification in Education: What, How, Why Bother?
Joey J. Lee,Jessica Hammer +1 more
TL;DR: In this paper, the authors explore both the potential benefits and pitfalls of gamification in the context of education, and propose a framework to understand what gamification is, how it functions, and why it might be useful.
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Abstract: Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve these difficult problems. However, if gamification is to be of use to schools, we must better understand what gamification is, how it functions, and why it might be useful. This article addresses all three questions – what, how, and why bother? – while exploring both the potential benefits and pitfalls of gamification.
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Citations
Strengthening an Educational Innovation Strategy: Processes to Improve Gamification in Calculus Course through Performance Assessment and Meta-evaluation | Kogi State University Open Education Resources (OER)
Elvira G. Rincon-Flores,Katherina Gallardo,Juana María de la Fuente +2 more
- 28 Feb 2018
TL;DR: The study concludes that gamification is a strategy that introduces a high level of innovation and brings the type of motivation and emotion that encourages learning, its educational intent can be further strengthened by including performance assessment and meta-evaluation processes to better understand its function.
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"Whither, badges?" or "wither, badges!": a metastudy of badges in computer science education to clarify effects, significance and influence
Nickolas Falkner,Katrina Falkner +1 more
- 20 Nov 2014
TL;DR: The authors classify the existing work to identify the existing research where badges have been evaluated in a way that appears significant, with properly established control groups, isolation of factors and longitudinal considerations, and with an exposure of the underlying process to determine if what we are seeing is a successful process in action that has a badge at the end, rather than a process that has been made successful through badge use.
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Gamificación en contextos educativos: analisis de aplicación en un programa de contaduría pública a distancia
Jennifer Lorena Gómez Contreras
- 09 Jan 2020
TL;DR: In this article, a gamificación educativa in the programa of Contaduria Publica a Distancia of the Universidad Militar Nueva Granada (Colombia) was investigated.
Gamification of Higher Education by the Example of Course of Research Methods
Martin Sillaots
- 14 Aug 2014
TL;DR: A course of Research Methods was designed as a game and feedback information was collected and in general students found the gamified course engaging but some of them was worried because the focus shifted too much from course content to gameplay.
24
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