Open AccessJournal Article
Gamification in Education: What, How, Why Bother?
Joey J. Lee,Jessica Hammer +1 more
TL;DR: In this paper, the authors explore both the potential benefits and pitfalls of gamification in the context of education, and propose a framework to understand what gamification is, how it functions, and why it might be useful.
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Abstract: Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve these difficult problems. However, if gamification is to be of use to schools, we must better understand what gamification is, how it functions, and why it might be useful. This article addresses all three questions – what, how, and why bother? – while exploring both the potential benefits and pitfalls of gamification.
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Citations
Student modelling in a web-based platform for learning games composing
V. T. Atanasov,Aneliya Ivanova +1 more
TL;DR: The student model is evolved as a composition of sets, formally representing all the elements of the process of acquiring knowledge using a learning game using a WEB based platform.
Engineering Gameful Applications with MPS
Antonio Bucchiarone,Antonio Cicchetti,Annapaola Marconi +2 more
- 01 Jan 2021
TL;DR: Gamification refers to approaches that apply gaming elements and mechanics into contexts where gaming is not the main business purpose, which have proven to be very effective in motivating target users in keeping their engagement within everyday challenges.
1
Using Experiential Education and Gamification to enhance the Quality of Instruction
TL;DR: Learning through games (GBL) and learning through experience (EBL) are two main instructional strategies that are widely used in this setting to enhance the effectiveness of teaching-learning by assisting both teachers and students in reaching their objectives as discussed by the authors .
Impacting the Submission Timing of Student Work Using Gamification
Theresia Devi Indriasari,Paul C. Denny,Andrew Luxton-Reilly,Danielle Lottridge +3 more
- 09 Dec 2023
TL;DR: Gamification of peer code review can motivate students to submit their reviews more evenly over the course time period.
1
Using Scrabble as a Gamification to Enhance Students’ Motivation and Vocabulary Acquisition: Teachers’ Perspective
Sholihatul Hamidah Daulay,Devika Adelita +1 more
TL;DR: The results showed that, in accordance with the teachers' perceptions, utilizing scrabble can motivate students to study because they become interested, feel challenged while using it, and want to keep playing.
1
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Jane McGonigal
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