Open Access
Gamification: A Semantic Approach for User Driven Knowledge Conservation.
Michael Meder,Till Plumbaum,Ernesto William De Luca,Sahin Albayrak +3 more
- 01 Jan 2011
pp 265-268
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TL;DR: A Semantic Knowledge Management System that allows us to save knowledge in a semantic way and motivates employees to conserve their knowledge and produces semantified and more accurate results than existing solutions.
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Abstract: Nowadays, lots of knowledge is lost or hidden because it is in people’s heads and not conserved in digital archives. Especially for enterprises, this means a pecuniary advantage is lost every day. In this paper, we propose a Semantic Knowledge Management System that allows us to save knowledge in a semantic way and motivates employees to conserve their knowledge. To motivate people we intend to use concepts from the uprising field of Gamification and tailor them to enterprise needs mixed with concepts adapted from the Social Web. We also present ideas on how to use Linked Open Data as a source to enrich and enhance conserved knowledge. While many existing Knowledge Systems concentrate on the management and automatic creation process, our system strikes a new path to involve people in the knowledge creation process. Our goal is to produce semantified and more accurate results than existing solutions. This semantic knowledge is searchable, reusable and well structured and thus a great base for further usage.
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Citations
Phd by thesis
TL;DR: In this paper, a sedimentological core and petrographic characterisation of samples from eleven boreholes from the Lower Carboniferous of Bowland Basin (Northwest England) is presented.
Gamification in Enterprise Systems: A Literature Review
Changiz Hosseini,Moutaz Haddara +1 more
- 24 Oct 2019
TL;DR: This literature review aims to summarize gamification utilization and application in enterprise systems’ (ES) context and highlights potential research avenues for academics and ideas for practitioners.
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Toward gamification of knowledge base construction
Boonsita Roengsamut,Kazuhiro Kuwabara,Hung-Hsuan Huang +2 more
- 28 Sep 2015
TL;DR: This paper presents an approach that harnesses the power of casual users to construct the knowledge base of an Apartment FAQ system by answering a simple series of questions and, by aggregating their answers, obtaining the information necessary to augment and refine the knowledgebase.
8
Purchasing and Consumption Modification Among Iranians Throughout Gamification
TL;DR: In this article, a cross-sectional study focused on consumption patterns and gamification was conducted to provide a modified pattern of purchasing and consuming bread through persuading the families through simulated gamification patterns and assessment of participants' feedback.
7
CLEVER: A Gameful Enterprise Learning System
Dominic Elm,Gustavo F. Tondello,Lennart E. Nacke +2 more
- 01 Jan 2012
TL;DR: CLEVER is introduced, a serious game that combines trivia and strategy elements as game elements to motivate the players into knowledge exchange and how CLEVER uses intrinsic and extrinsic motivational affordances to engage employees into enterprise knowledge learning.
References
Phd by thesis
TL;DR: In this paper, a sedimentological core and petrographic characterisation of samples from eleven boreholes from the Lower Carboniferous of Bowland Basin (Northwest England) is presented.
Gamification. using game-design elements in non-gaming contexts
Sebastian Deterding,Miguel Sicart,Lennart E. Nacke,Kenton O'Hara,Dan Dixon +4 more
- 07 May 2011
TL;DR: This workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.
2.4K
•Book
Linked Data: Evolving the Web into a Global Data Space
Tom Heath,Christian Bizer,Bebo White +2 more
- 02 Feb 2011
TL;DR: This Synthesis lecture provides readers with a detailed technical introduction to Linked Data, including coverage of relevant aspects of Web architecture, as the basis for application development, research or further study.
2.3K
•Journal Article
Gamification in Education: What, How, Why Bother?
Joey J. Lee,Jessica Hammer +1 more
TL;DR: In this paper, the authors explore both the potential benefits and pitfalls of gamification in the context of education, and propose a framework to understand what gamification is, how it functions, and why it might be useful.
1.3K
Semantic annotation for knowledge management: Requirements and a survey of the state of the art
Victoria Uren,Philipp Cimiano,José Iria,Siegfried Handschuh,Maria Vargas-Vera,Enrico Motta,Fabio Ciravegna +6 more
TL;DR: This analysis shows that, while there is still some way to go before semantic annotation tools will be able to address fully all the knowledge management needs, research in the area is active and making good progress.
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