1. What aspects does the Games and Play series focus on?
The Games and Play series focuses on the aesthetic, cultural, and communicative aspects of games and play in contemporary society. It provides a peer-reviewed forum for theoretical, analytical, and historical contributions to ongoing discussions on games and play. The series is not limited to digital games and includes both digital and non-digital play phenomena. It covers social-scientific, humanities, industry, and design approaches. The proposed books aim to help readers understand the 'ludic' aspect of games and play, the 'gameness' of games, and the 'playfulness' of play without reducing games and play to mere applications or illustrations of other ideas or issues.
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