Patent
Fractured texture coordinates
David Baraff,Christine Waggoner +1 more
- 29 Sep 2010
5
TL;DR: In this article, an interactive multi-mesh garment modeling system may automatically generate one or more meshes that satisfy the requirements for computer simulations from a source mesh modeled by a user using solid modeling techniques.
read more
Abstract: In various embodiments, an interactive multi-mesh garment modeling system may allow a user to employ solid modeling techniques to create one or more representations of garment objects whose motions are typically determined by computer simulations. Accordingly, in one aspect, the interactive multi-mesh garment modeling system may automatically generate one or more meshes that satisfy the requirements for computer simulations from a source mesh modeled by a user using solid modeling techniques. For each polygon associated with a UV mapping of one of these meshes, gradients of U and V for the polygon can be determined with respect to a 3D representation of an object that are substantially orthogonal and of uniform magnitude and that approximate the original gradients of U and V for the polygon. In another aspect, each polygon in a plurality of polygons of a 2D parameterization of an object can be reshaped based on individually corresponding polygons in a 3D representation of the object.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
Patent
Tri-surface image projection system and method
Jacobus G. Hattingh,Alan Demafiles +1 more
- 02 Sep 2015
TL;DR: In this article, a computer model simulation of a real venue in which the digital content is to be shown is used to acquire digital media content using a computer-model simulation of the simulated venue.
19
Patent
Image-based deformation of simulated characters of varied topology
Srikumar M. B. Nair,Igor Borovikov,Kenneth Tan Kok Yoong +2 more
- 15 Jan 2015
TL;DR: In this paper, a graphical asset associated with a simulated character of a video game is received, and a portion of the graphical asset is then deformed using the graphical displacement mapping information from the first image and the second image to change the 3D geometry of the portion of graphical asset.
12
Patent
Directional dilation at a mesh boundary of three-dimensional images
Pawel Wrotek,Darren Douglas Gyles +1 more
- 27 Mar 2018
TL;DR: In this article, the dilation direction for a border pixel of a laid-out mesh based at least in part on one or more vertices of the mesh mesh is determined.
3
Patent
Systems and methods for projecting planar and 3d images through water or liquid onto a surface
Jacobus G. Hattingh
- 09 Nov 2015
TL;DR: In this paper, a 3D model of the body of liquid and surface and 3D models of creative elements to be used in scenes are generated by lighting the animated creative elements and rendering planar animations of the modeled creative elements.
3
Patent
Skinning weights and underlying object suppression of three-dimensional images
Wrotek Pawel Piotr,Gyles Darren Douglas +1 more
- 26 Sep 2019
TL;DR: In this paper, a graphics processing system and method reduce and/or eliminate artifacts during animation by modifying skinning weights used for animating three-dimensional, compound objects having at least a first object and a second object.
1
References
Intrinsic Parameterizations of Surface Meshes
TL;DR: This paper presents new theoretical and practical results on the parameterization of triangulated surface patches and proposes robust, efficient and tunable tools to obtain least‐distorted parameterizations automatically.
773
Patent
Regional progressive meshes
Hugues Hoppe
- 03 Dec 2004
TL;DR: In this paper, a regional progressive mesh is constructed by subdividing an initial detailed mesh one or more times into multiple subregions as an iterative or recursive process, and each subregion is separately simplified, and the localized transformations recorded in separate segments in a sequence of mesh refinement transformations that form the progressive mesh representation.
122
Geodesic-based Surface Remeshing.
Oren Sifri,Alla Sheffer,Craig Gotsman +2 more
- 01 Jan 2003
TL;DR: The ability to accurately and efficiently compute geodesic distances, and propagate them across the mesh, permits us to generate quality surface meshes which closely approximate the input without using costly parameterization techniques.
71
Patent
Dynamic tessellation of a base mesh
Dmitri Savine,Philippe Beaudoin,Juan Miguel Guardado Cardenas,Jean-Jacques Ostiguy +3 more
- 20 May 2002
TL;DR: In this article, a primitive of a base mesh having at least three base vertices is dynamically tessellated to enable smooth changes in detail of an image rendered on a screen.
49
Geometry completion and detail generation by texture synthesis
TL;DR: A novel method for patching holes in polygonal meshes and synthesizing surfaces with details based on existing geometry is presented, which can be extended to execute other mesh editing operations such as geometry detail transfer or synthesis.
37