Open AccessProceedings Article
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
Thomas Jansen,Bartosz von Rymon-Lipinski,Nils Hanssen,Erwin Keeve +3 more
- 01 Jan 2004
- pp 395-403
TL;DR: This paper presents a novel implementation of the Fast Fourier Transform called Split-Stream-FFT, which maps the recursive structure of the FFT to the GPU in an efficient way and visualizes large volumetric data set in interactive frame rates on a mid-range computer system.
read more
Abstract: The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated in ) log O( 2 N N time by utilizing the Fourier Slice-Projection theorem. However, until now, the mathematical difficulty of the Fast Fourier Transform prevented acceleration by graphics hardware and therefore limited a wider use of this visualization technique in state-of-theart applications. In this paper we describe how to utilize current commodity graphics hardware to perform Fourier volume rendering directly on the GPU. We present a novel implementation of the Fast Fourier Transform: This Split-Stream-FFT maps the recursive structure of the FFT to the GPU in an efficient way. Additionally, highquality resampling within the frequency domain is discussed. Our implementation visualizes large volumetric data set in interactive frame rates on a mid-range computer system.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
•Proceedings Article
A Survey of General-Purpose Computation on Graphics Hardware.
John D. Owens,David Luebke,Naga K. Govindaraju,Mark J. Harris,Jens Krüger,Aaron Lefohn,Timothy John Purcell +6 more
- 01 Jan 2005
TL;DR: The techniques used in mapping general-purpose computation to graphics hardware will be generally useful for researchers who plan to develop the next generation of GPGPU algorithms and techniques.
2.1K
Multi-Level Graph Layout on the GPU
Y. Frishman,Ayellet Tal +1 more
TL;DR: This algorithm provides a general multi-level scheme, which has the potential to be used not only for computation on the GPU, but also on emerging multi-core architectures and an application for visualization of the topologies of ISP (Internet service provider) networks is presented.
Volume Visualization: A Technical Overview with a Focus on Medical Applications
TL;DR: This paper reviews volumetric image visualization pipelines, algorithms, and medical applications, and integrates research results relating to new visualization, classification, enhancement, and multimodal data dynamic rendering.
111
MR image reconstruction using the GPU
Thomas Schiwietz,Thomas Schiwietz,Ti-chiun Chang,Peter Speier,Riidiger Westermann +4 more
- 02 Mar 2006
TL;DR: An efficient GPU implementation of the fast Fourier transform (FFT) will be described in detail and the results show that the GPU implementation is up to 100 times faster than a conventional CPU implementation with comparable image quality.
68
References
An algorithm for the machine calculation of complex Fourier series
J.W. Cooley,John W. Tukey +1 more
TL;DR: Good generalized these methods and gave elegant algorithms for which one class of applications is the calculation of Fourier series, applicable to certain problems in which one must multiply an N-vector by an N X N matrix which can be factored into m sparse matrices.
Display of surfaces from volume data
TL;DR: In this article, a volume-rendering technique for the display of surfaces from sampled scalar functions of 3D spatial dimensions is discussed, which is not necessary to fit geometric primitives to the sampled data; images are formed by directly shading each sample and projecting it onto the picture plane.
FFTW: an adaptive software architecture for the FFT
Matteo Frigo,Steven G. Johnson +1 more
- 12 May 1998
TL;DR: An adaptive FFT program that tunes the computation automatically for any particular hardware, and tests show that FFTW's self-optimizing approach usually yields significantly better performance than all other publicly available software.
•Book
The fast Fourier transform and its applications
E. Oran Brigham
- 01 Jul 1988
TL;DR: This book focuses on the application of the FFT in a variety of areas: Biomedical engineering, mechanical analysis, analysis of stock market data, geophysical analysis, and the conventional radar communications field.
2K
Fast volume rendering using a shear-warp factorization of the viewing transformation
Philippe Lacroute,Marc Levoy +1 more
- 24 Jul 1994
TL;DR: A new object-order rendering algorithm based on the factorization of a shear-warp factorization for perspective viewing transformations is described that is significantly faster than published algorithms with minimal loss of image quality.
Related Papers (5)
Jens Krüger,Rüdiger Westermann +1 more
- 01 Jul 2003
Matteo Frigo,Steven G. Johnson +1 more
- 24 Jan 2005
Ken Chidlow,Torsten Möller +1 more
- 07 Jul 2003