Journal Article10.2307/j.ctvs1g9g4.9
Facilitating Problem Framing in Project-Based Learning
Vanessa Svihla,Richard Reeve +1 more
- 15 Aug 2020
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TL;DR: Problem framing in project-based learning classrooms is supported by providing a relevant yet revisable design problem, giving instruction about the design process as iterative, and problematizing a model of design process.
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Abstract: While problem solving is a relatively well understood process, problem framing is less well understood, particularly with regard to supporting students to learn as they frame problems. Project-based learning classrooms are an ideal setting to investigate how teachers facilitate this process. Using participant observation, this study investigated how teachers supported students in taking ownership over the framing of problems in a charter school that serves students who have been underserved by traditional schooling. Data include audio/video records, field notes, interviews, and student work from a nineweek project. Interaction analysis was used to examine ownership and learning over time. Analysis suggests that providing a relevant yet revisable design problem, giving instruction about design process as iterative, and problematizing a model of design process supported students in taking ownership over the framing of the problem; students were motivated to pose questions and gathered information purposefully, thereby learning in the process.
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TL;DR: In this article , a contrastive case analysis of four instrumental cases, five principles that characterize teacher solidarity co-design emerged, collectively, the cases traverse the professional life-course of teachers in a variety of contexts but foreground co-learning and relationality between teachers and researchers in their efforts to create transformational change in schools.
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Promoting design thinking and creativity by making: A quasi-experiment in the information technology course
Shiyu Liu,Cheng-Feng Li +1 more
TL;DR: In this paper , the effects of design-oriented making on students' learning of programming, creativity, and design thinking were investigated in a rural primary school in China, where the experimental group learned about programming a digital greeting card with Mind+, whereas the control group was learned through a conventional teaching approach.
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Teachers as makers: How K-12 teachers design 3D making lessons for classroom teaching
Yen-Thing Chen,Li Cao,Yinning Zhang +2 more
TL;DR: Characteristics of the 3D model-based lessons that K-12 teachers designed for classroom teaching are examined, showing that the teachers adopted various ways to incorporate 3D models/modeling in classroom teaching, aimed for different learning outcomes with the 3Ds, and selected diverse strategies to facilitate maker-centered instruction and learning.
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