Open AccessJournal Article
Evaluating and Testing User Interfaces for E-Learning System: Blackboard Usability Testing
TL;DR: An empirical usability study on a specific e-learning tool is conducted and it is found that end users without HCI knowledge are more satisfied than the end-users with HCIknowledge, as they have more expectations concerning the tool.
read more
Abstract: E-learning usability studies require the involvement of real end-users. Different users with varying background of Human Computer Interaction (HCI) knowledge behave differently when using any e-learning tools. To study user behaviour in the e-learning context, an empirical usability study on a specific e-learning tool is conducted. The study is performed by using usability evaluation questionnaires collected from two different groups of real users of the tool; one group with HCI knowledge and the other without HCI knowledge. It is found that end users without HCI knowledge are more satisfied than the end-users with HCI knowledge, as they have more expectations concerning the tool. Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation (e.g., HCI)]: User Interfaces- User-centered design, Evaluation/methodology ; H 5.3 [Information Interfaces and Presentation (e.g., HCI)]: Group and Organization Interfaces-Evaluation/methodology, Web-based interaction; K.3.1 [Computers and Education]: Computer Uses in Education- Collaborative learning Keywords: E-learning usability heuristics, Blackboard, e-learning tool, Usability evaluation, HCI.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
The perception of blackboard collaborate-based instruction by EFL majors/teachers amid COVID-19: A case study of Saudi universities
TL;DR: In this article, the authors investigated the perception of using Blackboard Collaborate-based Instruction (BCI) by Saudi EFL majors and teachers during the crisis of COVID-19 pandemic.
Learning and Collaboration Technologies : Third International Conference, LCT 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings
Panayiotis Zaphiris,Andri Ioannou +1 more
- 01 Jan 2016
TL;DR: The paper focuses on the design process of the evaluation initial questionnaires (or Pre-test), starting from the theoretical framework established in the field of learning in formal, informal and non-formal educational contexts, applied to an innovative vision of education and training.
40
Evaluating Usability of M-Learning Application in the Context of Higher Education Institute
Aijaz Ahmed Arain,Zahid Hussain,Wajid H. Rizvi,Muhammad Saleem Vighio +3 more
- 17 Jul 2016
TL;DR: The findings revealed that the application is user friendly, effective, and efficient and the users were satisfied as the overall average score of SUS is 84.5 which means that the applications was very effective.
34
The Effect of Blackboard Collaborate-Based Instruction on Pre-service Teachers' Achievement in the EFL Teaching Methods Course at Faculties of Education for Girls
TL;DR: In this paper, the authors investigated the effect of blackboard-based instruction on pre-service teachers' achievement in the teaching methods course at The Faculty of Education for Girls, in Bisha, KSA.
The Effects of UTAUT and Usability Qualities on Students’ Use of Learning Management Systems in Saudi Tertiary Education
Ahmed Alshehri,Malcolm Rutter,Sally Smith +2 more
- 05 Nov 2020
TL;DR: A theoretical framework that amalgamates Unified Theory of Acceptance and Use of Technology (UTAUT) variables with usability metrics is proposed to investigate the impact on students’ intention and use of the Learning Management System (LMS) in Saudi higher education.
References
•Book
Sketching User Experiences: Getting the Design Right and the Right Design
Bill Buxton
- 11 Apr 2007
TL;DR: Sketching User Experiences as mentioned in this paper is a collection of sketches of user interfaces that are used in the design process of new products and services. But design as described here depends on different skillsets-each essential, but on their own, none sufficient.
1.7K
Understanding, scoping and defining user experience: a survey approach
Effie Lai-Chong Law,Virpi Roto,Marc Hassenzahl,Arnold P. O. S. Vermeeren,Joke Kort +4 more
- 04 Apr 2009
TL;DR: The draft ISO definition on UX seems to be in line with the survey findings, although the issues of experiencing anticipated use and the object of UX will require further explication.
1.2K
Ten Usability Heuristics
Jakob Nielsen
- 01 Jan 2006
TL;DR: The author originally developed the heuristics for heuristic evaluation in collaboration with Rolf Molich in 1990 and since refined the system.
An Investigation of the Effect of Learning Style on Student Success in an Online Learning Environment
TL;DR: In this article, the authors tracked information science students during an online masters degree program and found that 79.6 percent (n = 78) of all students graduated from the program and only three students not falling into the predicted categories maintained a 68 percent graduation rate.
140