Open AccessProceedings Article
Ephemeral interaction using everyday objects
James A. Walsh,Stewart Von Itzstein,Bruce H. Thomas +2 more
- 20 Jan 2014
- pp 29-37
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TL;DR: A system to support the ad-hoc creation of 'disposable' UIs using both projected controls and physical objects and a software based patch panel enables data to be mapped to external systems, and from external systems back to the system itself.
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Abstract: The ability for Tangible User Interfaces to enable the intuitive control of existing systems and adapt to individual users' usage scenarios remains an area of development. Previous research in customizable tangible interfaces has focused primarily on the offline creation by the original system developer, instead of offering extensibility to the end user. This paper presents our system to support the ad-hoc creation of 'disposable' UIs using both projected controls and physical objects. To support these controls, a software based patch panel enables data to be mapped to external systems, and from external systems back to the system itself. Using a projector, depth camera and 6DOF tracking system, users can create and map tangible/touch-based ad-hoc user controls to existing system functionality. This allows users to both quickly create new inputs for existing functionality, as well as create new arbitrary input devices from completely passive components.
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Citations
One Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities
Joan Sol Roo,Martin Hachet +1 more
- 20 Oct 2017
TL;DR: This work presents an integrated Mixed Reality ecosystem that allows users to incrementally transition from pure physical to pure virtual experiences in a unique reality.
Spatial User Interfaces for Large-Scale Projector-Based Augmented Reality
TL;DR: The article describes how features of large-scale, projector-based augmented reality affect the design of spatial user interfaces for these environments and explores promising research directions and application domains.
52
Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching
Kyzyl Monteiro,Ritik Vatsal,Neil Chulpongsatorn,Aman Parnami,Ryo Suzuki +4 more
- 21 Feb 2023
TL;DR: Teachable Reality as discussed by the authors leverages vision-based interactive machine teaching (e.g., Teachable Machine) to capture real-world interactions for AR prototyping, which identifies the user-defined tangible and gestural interactions using an on-demand computer vision model.
29
Un-supervised and semi-supervised hand segmentation in egocentric images with noisy label learning
TL;DR: To balance segmentation accuracy and the cost on labeling, this work proposes a new semi-supervised image segmentation framework with three sub-nets based on the optimized noisy masks and a small number of clean labeled data.
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Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture
Evren Bozgeyikli,Lal Lila Bozgeyikli +1 more
- 01 Mar 2021
TL;DR: In this paper, a comparative study evaluating three object manipulation techniques in wearable mixed reality (MR) was conducted, and the results revealed that the tangible cube and the controller interaction methods were comparative to each other while both being superior to the hand gesture interaction method in terms of user experience, performance, and presence.
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TL;DR: This paper carefully examines the relationship between humans and physical objects, and related previous research, and distill a set of observations into heuristics for incorporation of spatiality into TUI application design, a cornerstone for their success.
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A design space for ephemeral user interfaces
Tanja Döring,Axel Sylvester,Albrecht Schmidt +2 more
- 10 Feb 2013
TL;DR: This paper presents a design space for ephemeral user interfaces providing a terminology for materials forEphemeral UI elements, interaction and aspects of ephemerality and contributes to the ongoing research on materiality of user interfaces as well as on conceptualizing visionary interaction styles with novel materials.
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Opportunistic Tangible User Interfaces for Augmented Reality
Steven Henderson,Steven Feiner +1 more
TL;DR: This work describes examples of Opportunistic Controls that it has designed and implemented using optical marker tracking, combined with appearance-based gesture recognition, and presents the results of two user studies.
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