Embodied hands: modeling and capturing hands and bodies together
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TL;DR: A model of hands and bodies interacting together and fit it to full-body 4D sequences that move naturally with detailed hand motions and a realism not seen before in full body performance capture is formulated.
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Abstract: Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling and tracking of bodies and hands separately. Here we formulate a model of hands and bodies interacting together and fit it to full-body 4D sequences. When scanning or capturing the full body in 3D, hands are small and often partially occluded, making their shape and pose hard to recover. To cope with low-resolution, occlusion, and noise, we develop a new model called MANO (hand Model with Articulated and Non-rigid defOrmations). MANO is learned from around 1000 high-resolution 3D scans of hands of 31 subjects in a wide variety of hand poses. The model is realistic, low-dimensional, captures non-rigid shape changes with pose, is compatible with standard graphics packages, and can fit any human hand. MANO provides a compact mapping from hand poses to pose blend shape corrections and a linear manifold of pose synergies. We attach MANO to a standard parameterized 3D body shape model (SMPL), resulting in a fully articulated body and hand model (SMPL+H). We illustrate SMPL+H by fitting complex, natural, activities of subjects captured with a 4D scanner. The fitting is fully automatic and results in full body models that move naturally with detailed hand motions and a realism not seen before in full body performance capture. The models and data are freely available for research purposes at http://mano.is.tue.mpg.de.
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Citations
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TL;DR: The Skinned Multi-Person Linear model (SMPL) is a skinned vertex-based model that accurately represents a wide variety of body shapes in natural human poses that is compatible with existing graphics pipelines and iscompatible with existing rendering engines.
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Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural Environments
TL;DR: A new dataset, Human3.6M, of 3.6 Million accurate 3D Human poses, acquired by recording the performance of 5 female and 6 male subjects, under 4 different viewpoints, is introduced for training realistic human sensing systems and for evaluating the next generation of human pose estimation models and algorithms.
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Dragomir Anguelov,Praveen Srinivasan,Daphne Koller,Sebastian Thrun,Jim Rodgers,James Davis +5 more
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TL;DR: The SCAPE method is capable of constructing a high-quality animated surface model of a moving person, with realistic muscle deformation, using just a single static scan and a marker motion capture sequence of the person.
Keep It SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image
Federica Bogo,Angjoo Kanazawa,Christoph Lassner,Christoph Lassner,Peter V. Gehler,Peter V. Gehler,Javier Romero,Michael J. Black +7 more
- 08 Oct 2016
TL;DR: In this article, the authors estimate the 3D pose of the human body as well as its 3D shape from a single unconstrained image by fitting a statistical body shape model to the 2D joints.
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