Embodied hands: modeling and capturing hands and bodies together
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TL;DR: A model of hands and bodies interacting together and fit it to full-body 4D sequences that move naturally with detailed hand motions and a realism not seen before in full body performance capture is formulated.
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Abstract: Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling and tracking of bodies and hands separately. Here we formulate a model of hands and bodies interacting together and fit it to full-body 4D sequences. When scanning or capturing the full body in 3D, hands are small and often partially occluded, making their shape and pose hard to recover. To cope with low-resolution, occlusion, and noise, we develop a new model called MANO (hand Model with Articulated and Non-rigid defOrmations). MANO is learned from around 1000 high-resolution 3D scans of hands of 31 subjects in a wide variety of hand poses. The model is realistic, low-dimensional, captures non-rigid shape changes with pose, is compatible with standard graphics packages, and can fit any human hand. MANO provides a compact mapping from hand poses to pose blend shape corrections and a linear manifold of pose synergies. We attach MANO to a standard parameterized 3D body shape model (SMPL), resulting in a fully articulated body and hand model (SMPL+H). We illustrate SMPL+H by fitting complex, natural, activities of subjects captured with a 4D scanner. The fitting is fully automatic and results in full body models that move naturally with detailed hand motions and a realism not seen before in full body performance capture. The models and data are freely available for research purposes at http://mano.is.tue.mpg.de.
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Citations
DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions
Sammy Christen,Shreyas Hampali,Fadime Sener,Edoardo Remelli,Tomas Hodan,Eric Sauser,Shugao Ma,Bugra Tekin +7 more
TL;DR: DiffH2O synthesizes realistic hand-object interactions from textual descriptions, addressing the challenges of generating physically plausible and semantically meaningful motions and generalizing to unseen objects.
Learning by Watching: A Review of Video-based Learning Approaches for Robot Manipulation
Chrisantus Eze,Christopher Crick +1 more
TL;DR: It is discussed how learning only from observing large-scale human videos can enhance generalization and sample efficiency for robotic manipulation, and how video-based learning paradigms provide scalable supervision while reducing dataset bias.
HMDO : Markerless multi-view hand manipulation capture with deformable objects
TL;DR: Wang et al. as discussed by the authors constructed the first markerless deformable interaction dataset recording interactive motions of the hands and deformable objects, called HMDO (Hand Manipulation with Deformable Objects).
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COOP: Decoupling and Coupling of Whole-Body Grasping Pose Generation
Yanzhao Zheng,Yunzhou Shi,Yuhao Cui,Zhongzhou Zhao,Zhiling Luo,Wei Zhou +5 more
- 01 Oct 2023
TL;DR: A novel framework called COOP (DeCOupling and COupling of Whole-Body GrasPing Pose Generation) is proposed to synthesize life-like wholebody poses that cover the widest range of human grasping capabilities.
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