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Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games
TL;DR: In this paper, the authors formalize behavioral deviations as a general class of deviations that respect the structure of extensive-form games, and introduce an extensive form regret minimization (EFR) algorithm that achieves hindsight rationality for any given set of behavioral deviations with computation that scales closely with the complexity of the set.
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Abstract: Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents with mediated equilibria. To develop hindsight rational learning in sequential decision-making settings, we formalize behavioral deviations as a general class of deviations that respect the structure of extensive-form games. Integrating the idea of time selection into counterfactual regret minimization (CFR), we introduce the extensive-form regret minimization (EFR) algorithm that achieves hindsight rationality for any given set of behavioral deviations with computation that scales closely with the complexity of the set. We identify behavioral deviation subsets, the partial sequence deviation types, that subsume previously studied types and lead to efficient EFR instances in games with moderate lengths. In addition, we present a thorough empirical analysis of EFR instantiated with different deviation types in benchmark games, where we find that stronger types typically induce better performance.
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Citations
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Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium.
TL;DR: The existence of uncoupled no-regret learning dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems.
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Fast Payoff Matrix Sparsification Techniques for Structured Extensive-Form Games
TL;DR: In this paper , the existence of extremely sparse factorizations in poker games can be tied to their particular Kronecker-product structure, and two ways of computing strong sparsifications of poker games (as well as any other game with a similar structure) are given.
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Efficient Decentralized Learning Dynamics for Extensive-Form Coarse Correlated Equilibrium: No Expensive Computation of Stationary Distributions Required.
TL;DR: In this paper, the authors show that EFCCE is more akin to NFCCE than to EFCE from a learning perspective, and they show that any learning dynamics for EFCCEs automatically guarantees convergence to EFCCe.
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The Partially Observable History Process.
TL;DR: The partially observable history process (POHP) formalism for reinforcement learning as discussed by the authors provides a streamlined interface for designing algorithms that defy categorization as exclusively single or multi-agent and for developing theory that applies across these domains.
On the Outcome Equivalence of Extensive-Form and Behavioral Correlated Equilibria
Brian Hu Zhang,Tüomas Sandholm +1 more
TL;DR: The extensive-form and behavioral correlated equilibria are outcome-equivalent.
References
Subjectivity and correlation in randomized strategies
TL;DR: This paper examined the consequences of basing mixed strategies on subjective random devices, i.e. devices on the probabilities of whose outcomes people may disagree (such as horse races, elections, etc.).
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A simple adaptive procedure leading to correlated equilibrium
Sergiu Hart,Andreu Mas-Colell +1 more
TL;DR: In this article, regret-matching is proposed for playing a game, where players may depart from their current play with probabilities that are proportional to measures of regret for not having used other strategies in the past.
Regret Minimization in Games with Incomplete Information
Martin Zinkevich,Michael Johanson,Michael Bowling,Carmelo Piccione +3 more
- 03 Dec 2007
TL;DR: It is shown how minimizing counterfactual regret minimizes overall regret, and therefore in self-play can be used to compute a Nash equilibrium, and is demonstrated in the domain of poker, showing it can solve abstractions of limit Texas Hold'em with as many as 1012 states, two orders of magnitude larger than previous methods.
Tracking the Best Expert
Mark Herbster,Manfred K. Warmuth +1 more
TL;DR: The generalization allows the sequence to be partitioned into segments, and the goal is to bound the additional loss of the algorithm over the sum of the losses of the best experts for each segment to model situations in which the examples change and different experts are best for certain segments of the sequence of examples.
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