Journal Article10.1109/MCG.1981.1673936
Display Techniques for Octree-Encoded Objects
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TL;DR: A family of algorithms and extensions provides a computationally efficient means of displaying shaded, semitransparent 3-D objects.
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Abstract: A family of algorithms and extensions provides a computationally efficient means of displaying shaded, semitransparent 3-D objects.
read more
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Citations
The Quadtree and Related Hierarchical Data Structures
TL;DR: L'accentuation est mise sur la representation de donnees dans les applications de traitement d'images, d'infographie, les systemes d'informations geographiques and the robotique.
Automatic three‐dimensional mesh generation by the finite octree technique
Mark A. Yerry,Mark S. Shephard +1 more
TL;DR: An octree-based fully automatic three-dimensional mesh generator is presented, capable of meshing non-manifold models of arbitrary geometric complexity through the explicit tracking and enforcement of geometric compatibility and geometric similarity at each step of the meshing process.
741
Octrees for faster isosurface generation
Jane Wilhelms,Allen Van Gelder +1 more
TL;DR: A new space-efficient design is introduced for octree representations of volumes whose resolutions are not conveniently a power of two; octrees following this design are called branch-on-need octrees (BONOs).
576
•Book
ARTS: accelerated ray-tracing system
Akira Fujimoto,Takayuki Tanaka,Kansei Iwata +2 more
- 01 Dec 1988
TL;DR: After investigating both simple spatial enumeration and a hybrid octree approach, 3DDDA is developed, a 3D line generator for efficient traversing of both structures and provides an order of magnitude improvement in processing speed compared to other known ray-tracing methods.
563
Octrees for faster isosurface generation
Jane Wilhelms,Allen Van Gelder +1 more
- 01 Nov 1990
TL;DR: In this article, a branch-on-need octree (BONO) data structure is proposed to store summary information to prevent useless exploration of regions of little or no current interest within the volume.
495
References
Superquadrics and Angle-Preserving Transformations
TL;DR: A new and powerful family of parametric shapes is introduced that extends the basic quadric surfaces and solids, yielding a variety of useful forms.
Experiments on Picture Representation Using Regular Decomposition
Allen Klinger,Charles R. Dyer +1 more
TL;DR: A regular decomposition of picture area into successively smaller quadrants is defined, which involves logarithmic search, and the resulting picture representation is shown to enable rapid access of image data without regard to position, efficient storage, and approximate structural descriptions of constituent patterns.
308
Region Representation: Raster-to-Quadtree Conversion
Hanan Samet
- 01 May 1979
TL;DR: An algorithm is presented for constructing a quadtree for a binary image given its row-by-row description and its execution time is proportonal to the number of pixels comprising the image.
16
Region Representation: Quadtree-to-Raster Conversion
Hanan Samet
- 01 Jun 1979
TL;DR: An algorithm is presented for obtaining a raster representation for an image given its quadtree and its execution time is proportional to the sum of the heights of the blocks comprising the image.
13