Developing Usage Guidelines for a Card-Based Design Tool : A Case of the Positive Emotional Granularity Cards
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TL;DR: A bottom-up approach was presented in which designers’ needs and their own techniques to use the cards are reflected in formulating new card usage guidelines that assist and inspire designers in the three design activities.
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Abstract: Background Card-based design tools have gained popularity as a means to communicate research insights and to make them usable in a design process. There are various examples of card tools and guidelines for developing a card set itself, yet there has been little research into how the usage of card tools can be systematically formulated. Although the existing literature on card tools often presents certain usages, it rarely explicates how the usage was structured, and provides few references to the underlying decisions. Methods Through a case study of the positive emotional granularity cards, this paper presents a bottom-up approach in which designers’ needs and their own techniques to use the cards are reflected in formulating new card usage guidelines. Three design workshops were conducted, each of which explored how designers made use of the cards in the three design activities respectively: (1) assimilating nuances of positive emotions; (2) specifying emotional intentions; and (3) generating product ideas. In a creative session with design researchers, the workshop findings were translated into usage guidelines. Results There were individual differences in designers’ ability to make use of the PEG cards. At one end of the spectrum was the designer who immediately started to play and explore the cards, creating his or her own usage rules. At the other end of the spectrum was the designer who needed instructions to get started. Most designers explored usage, but at the same time they felt insecure about getting value without having some guidance. The workshops allowed us to spot the benefits and drawbacks of the techniques the designers used, and to identify their needs in using the PEG cards. The creative session resulted in the PEG card guidelines that assist and inspire designers in the three design activities. Conclusions Provisional usage guidelines can considerably contribute to a card tool’s usefulness, even if the card usage is envisioned to be open-ended and versatile. The bottom-up approach proved valuable to generate new insights into how a card set can best be used and how designers can be guided when using the card set.
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References
Emotion And Adaptation
Richard S. Lazarus
- 29 Aug 1991
TL;DR: A comprehensive theory of emotional processes and their role in adaptation. The book explores the intimate relationship between emotions and other functions, including coping and adapting processes, motivation, cognition, and causality.
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Emotional design : why we love (or hate) everyday things
Donald A. Norman
- 01 Jan 2004
TL;DR: In this paper, the authors make the connection between our emotions and how we relate to ordinary objects, from juicers to Jaguars, and argue that design experts have vastly underestimated the role of emotion on our experience of everyday objects.
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Psychological Resilience and Positive Emotional Granularity: Examining the Benefits of Positive Emotions on Coping and Health
TL;DR: It is argued that the health benefits advanced by positive emotions may be instantiated in certain traits that are characterized by the experience of positive emotion, including psychological resilience and positive emotional granularity.