DeRF: Decomposed Radiance Fields
Daniel Rebain,Wei Jiang,Soroosh Yazdani,Ke Li,Kwang Moo Yi,Andrea Tagliasacchi +5 more
- 01 Jun 2021
- pp 14153-14161
TL;DR: In this article, the authors propose a technique based on spatial decomposition capable of mitigating the limitations of neural networks in real-world scenarios, which is provably compatible with the Painter's algorithm for GPU-friendly rendering.
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Abstract: With the advent of Neural Radiance Fields (NeRF), neural networks can now render novel views of a 3D scene with quality that fools the human eye. Yet, generating these images is very computationally intensive, limiting their applicability in practical scenarios. In this paper, we propose a technique based on spatial decomposition capable of mitigating this issue. Our key observation is that there are diminishing returns in employing larger (deeper and/or wider) networks. Hence, we propose to spatially decompose a scene and dedicate smaller networks for each decomposed part. When working together, these networks can render the whole scene. This allows us near-constant inference time regardless of the number of decomposed parts. Moreover, we show that a Voronoi spatial decomposition is preferable for this purpose, as it is provably compatible with the Painter’s Algorithm for efficient and GPU-friendly rendering. Our experiments show that for real-world scenes, our method provides up to 3× more efficient inference than NeRF (with the same rendering quality), or an improvement of up to 1.0 dB in PSNR (for the same inference cost).
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Citations
Plenoxels: Radiance Fields without Neural Networks
01 Jun 2022
TL;DR: Plenoxels as mentioned in this paper represent a scene as a sparse 3D grid with spherical harmonics, which can be optimized from calibrated images via gradient methods and regularization without any neural components.
•Posted Content
PlenOctrees for Real-time Rendering of Neural Radiance Fields
TL;DR: In this article, an octree-based 3D representation is proposed for real-time rendering of neural radiance fields (NeRFs), which can render 800x800 images at more than 150 FPS.
508
•Proceedings Article
MVSNeRF: Fast Generalizable Radiance Field Reconstruction From Multi-View Stereo
Anpei Chen,Zexiang Xu,Fuqiang Zhao,Xiaoshuai Zhang,Fanbo Xiang,Jingyi Yu,Hao Su +6 more
- 01 Jan 2021
TL;DR: MVSNeRF as discussed by the authors proposes a generic deep neural network that can reconstruct radiance fields from only three nearby input views via fast network inference, leveraging plane-swept cost volumes (widely used in multi-view stereo) for geometry-aware scene reasoning.
•Proceedings Article
KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs
Christian Reiser,Songyou Peng,Yiyi Liao,Andreas Geiger +3 more
- 01 Jan 2021
TL;DR: In this paper, a divide-and-conquerquerying strategy was used to accelerate the NeRF model by using thousands of tiny MLPs instead of one single large MLP.
Block-NeRF: Scalable Large Scene Neural View Synthesis
01 Jun 2022
TL;DR: Block-NeRF as mentioned in this paper is a variant of Neural Radiance Fields that can represent large-scale environments, enabling rendering to scale to arbitrarily large environments, and allowing per-block updates of the environment.
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