Journal Article10.1007/S11251-018-9453-5
Debugging during block-based programming
71
TL;DR: The types of errors that early childhood preservice teachers commonly made and how they debugged the errors are reported and provided directions for future computer science education research that aims to prepare teachers for programming, computational thinking, and STEM education.
read more
Abstract: In this study, we investigated the debugging process that early childhood preservice teachers used during block-based programing. Its purpose was to provide insights into how to prepare early childhood teachers to integrate computer science into instruction. This study reports the types of errors that early childhood preservice teachers commonly made and how they debugged the errors. Findings are discussed in relation to research and practice that could benefit from debugging instruction. This study provides directions for future computer science education research that aims to prepare teachers for programming, computational thinking, and STEM education. Though this study used robotics as a programming context, findings on early childhood preservice teachers’ debugging processes could be applicable to other contexts involving block-based programming.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
Fostering STEAM through challenge‐based learning, robotics, and physical devices: A systematic mapping literature review
Miguel Á. Conde,Francisco J. Rodríguez-Sedano,Camino Fernández-Llamas,José Gonçalves,José Lima,Francisco José García-Peñalvo +5 more
TL;DR: This paper shows that robotics and mechatronics applied with active methodologies is to be a good means to engage students in STEAM disciplines and thus aid the acquisition of what is commonly known as “21st‐century skills.”
127
Trends and research foci of robotics-based STEM education: a systematic review from diverse angles based on the technology-based learning model
TL;DR: In this article , a systematic review examined the role of robotics and research trends in STEM education and found that technology was the predominant robotics-based STEM discipline in the R-STEM studies and project-based learning was the most frequently employed learning strategy in robotics related STEM research.
The Interplay Between Mathematical and Computational Thinking in Primary School Students’ Mathematical Problem-Solving Within a Programming Environment:
Zhihao Cui,Oi-Lam Ng +1 more
TL;DR: The challenges experienced by a group of Primary 5 to 6 (age 12–14) students as they engaged in a series of problem-solving tasks through block-based programming were analysed according to a taxonomy focusing on the presence of computational thinking elements in mathematics contexts.
49
Pre-Service Teacher’s Use of Block-Based Programming and Computational Thinking to Teach Elementary Mathematics
Cory Gleasman,ChanMin Kim +1 more
- 01 Apr 2020
TL;DR: In this paper, a cross-comparative case study that includes a convergent, mixed-methods design examines how block-based coding and computational thinking for conceptual mathematics (B2C3Math) facilitated ten pre-service teachers' connections made at a large southeastern US university.
30
An exploratory study of pre-service teachers’ computational thinking and programming skills
TL;DR: In this article, a qualitative case study was designed to explore pre-service teachers' computational thinking and programming skills in an educational technology course in which block-based programming was used.
29
References
Toward a design theory of problem solving
TL;DR: The purpose of this paper is to propose a metatheory of problem solving in order to initiate dialogue and research rather than offering a definitive answer regarding its processes.
2K
Review on teaching and learning of computational thinking through programming
Sze Yee Lye,Joyce Hwee Ling Koh +1 more
TL;DR: The current trends of empirical research in the development of computational thinking through programming is presented and a constructionism-based problem-solving learning environment could be designed to foster computational practices and computational perspectives and suggests possible research and instructional implications.
1.2K
Scaffolding Complex Learning: The Mechanisms of Structuring and Problematizing Student Work
TL;DR: It is argued that two complementary mechanisms can explain how a diversity of scaffolding approaches in software act to support learners, and these mechanisms are presented in terms of the obstacles learners face.
Computational thinking and tinkering: Exploration of an early childhood robotics curriculum
TL;DR: Overall, the study demonstrates that kindergartners were both interested in and able to learn many aspects of robotics, programming, and computational thinking with the TangibleK curriculum design, and suggest effective curricular designs and areas warranting redesign.
Making things hard on yourself, but in a good way: Creating desirable difficulties to enhance learning.
Elizabeth Ligon Bjork,Robert A. Bjork +1 more
- 01 Jan 2011
TL;DR: The problem of enganarse facilmente sobre si estamos aprendiendo de forma efectiva and hemos o no alcanzado un nivel de aprendizaje and comprension that apoyara nuestro future acceso a información o habilidades that intentemos aprender.
703