Journal Article10.1007/BF01888715
Data parallel volume-rendering algorithms for interactive visualization
Peter Schröder,Wolfgang Krüger +1 more
13
TL;DR: This paper compares two algorithms for volume raytracing in a data-parallel framework: a shearing technique and a line-drawing technique that are primarily distinguished by the level of parallelism they exploit.
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Abstract: The increasing availability of parallel computing platforms has led to the development of parallel volume-rendering algorithms. In the present paper we compare two algorithms for volume raytracing in a data-parallel framework: a shearing technique and a line-drawing technique. The two algorithms are primarily distinguished by the level of parallelism they exploit. Both algorithms have been implemented on the Connection Machine CM2 massively parallel computer and execute at speeds suitable for interactive volume-rendering applications. Since considerable floating-point resources are available on the CM2, we have used rendering algorithms based on transport theory. In the second part of the paper we examine some of the tradeoffs involved between image quality and rendering speed when using high-fidelity rendering algorithms.
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Citations
Paralelismo y distribución para la optimización del proceso de visualización de volúmenes en tiempo real
Cristian Pérez Monte,María Fabiana Piccoli +1 more
- 01 Jan 2011
TL;DR: In this article, a sistema de distribucion de computo especificamente disenado for problemas de renderizado de imagenes tridimensionales orientado a representacion grafica de volumenes in tiempo real, a traves del uso de multiples computadoras con placas graficas programables, interconectadas a trave de una red Ethernet de alta performance.
A New Parallel Volume Rendering Algorithm.
Chin Hyun Chung,R. S. Ramakrishna +1 more
- 01 Jan 2001
TL;DR: On screen division of objects for parallel volume rendering is considered and the notable characteristic of the algorithm is that it effects data transfers only when it is absolutely necessary.
Research issues in scientific visualization
TL;DR: Volume and hybrid visualization now produce 3D animations of complex flows, and while impressive 3D visualizations have been generated for scalar parameters associated with fluid dynamics, vector and especially tensor portrayal has proven more difficult.
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Robert Drebin,Loren C. Carpenter,Pat Hanrahan +2 more
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TL;DR: A technique for rendering images of volumes containing mixtures of materials is presented, which allows both the interior of a material and the boundary between materials to be colored.
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TL;DR: This paper presents a front-to-back image-order volume-rendering algorithm and discusses two techniques for improving its performance, which employs a pyramid of binary volumes to encode spatial coherence present in the data and uses an opacity threshold to adaptively terminate ray tracing.
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Peter Shirley,Allan Tuchman +1 more
- 01 Nov 1990
TL;DR: A method is presented that approximates tetrahedral volume cells with hardware renderable transparent triangles that produces results which are visually similar to more exact methods for scalar volume rendering, but is faster and has smaller memory requirements.
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Footprint evaluation for volume rendering
TL;DR: This paper presents a forward mapping rendering algorithm to display regular volumetric grids that may not have the same spacings in the three grid directions.
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