Open AccessPosted Content
Data-Driven Game Development: Ethical Considerations
Magy Seif El-Nasr,Erica Kleinman +1 more
TL;DR: In this article, the authors discuss several factors affecting the use of game data in the development cycle and raise issues with algorithms marginalizing certain player groups and flaws in the resulting models due to their inability to reason about situational factors affecting players' decisions.
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Abstract: In recent years, the games industry has made a major move towards data-driven development, using data analytics and player modeling to inform design decisions Data-driven techniques are beneficial as they allow for the study of player behavior at scale, making them very applicable to modern digital game development However, with this move towards data driven decision-making comes a number of ethical concerns Previous work in player modeling as well as work in the fields of AI and machine learning have demonstrated several ways in which algorithmic decision-making can be flawed due to data or algorithmic bias or lack of data from specific groups Further, black box algorithms create a trust problem due to lack of interpretability and transparency of the results or models developed based on the data, requiring blind faith in the results In this position paper, we discuss several factors affecting the use of game data in the development cycle In addition to issues raised by previous work, we also raise issues with algorithms marginalizing certain player groups and flaws in the resulting models due to their inability to reason about situational factors affecting players' decisions Further, we outline some work that seeks to address these problems and identify some open problems concerning ethics and game data science
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Citations
"What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization
Erica Kleinman,Nikitha Preetham,Zhaoqing Teng,Andy Bryant,Magy Seif El-Nasr +4 more
- 06 Oct 2021
TL;DR: In this paper, the authors present a taxonomy for user interaction with spatio-temporal data specific to the domain of games, developed from the results of a qualitative user study (n=7) in which experienced players were tasked with using a spatiotemporal visualization system to explore and understand telemetry data from Defense of the Ancients 2.
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Steve Woolgar,Lucy Suchman +1 more
TL;DR: It is concluded that problems in Cognitive Science's theorizing about purposeful action as a basis for machine intelligence are due to the project of substituting plans for actions, and representations of the situation of action, for action's actual circumstances.
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Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy
TL;DR: Cathy O’Neil’s Weapons of Math Destruction is a timely reminder of the power and perils of predictive algorithms and model-driven decision processes and speaks forcefully to the cultural moment the authors share.
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•Posted Content
The Measure and Mismeasure of Fairness: A Critical Review of Fair Machine Learning.
Sam Corbett-Davies,Sharad Goel +1 more
TL;DR: It is argued that it is often preferable to treat similarly risky people similarly, based on the most statistically accurate estimates of risk that one can produce, rather than requiring that algorithms satisfy popular mathematical formalizations of fairness.
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Designing Theory-Driven User-Centric Explainable AI
Danding Wang,Qian Yang,Ashraf Abdul,Brian Y. Lim +3 more
- 02 May 2019
TL;DR: This paper proposes a conceptual framework for building human-centered, decision-theory-driven XAI based on an extensive review across philosophy and psychology, and identifies pathways along which human cognitive patterns drives needs for building XAI and how XAI can mitigate common cognitive biases.
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Excessive Computer Game Playing: Evidence for Addiction and Aggression?
TL;DR: Results of this study contribute to the assumption that also playing games without monetary reward meets criteria of addiction, and an addictive potential of gaming should be taken into consideration regarding prevention and intervention.
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