Book Chapter10.4324/9780203880012-4A
Creativity in context : Content, cost, chance and collection in the organization of the film industry
Mark Lorenzen
- 09 Mar 2009
- pp 93-118
2.6K
TL;DR: In this paper, the authors describe theoretical literatures with empirical literature on the film industry, in order to analyze creativity at the industry level, and provide an analytical framework that may be used for understanding different "models" of filmmaking in future comparative work.
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Abstract: This chapter describes theoretical literatures with empirical literature on the film industry, in order to analyze creativity at the industry level. It provides an analytical framework that may be used for understanding different "models" of filmmaking in future comparative work on the film industry, but also serves as inspiration for other work on cultural industries. The chapter presents the film industry, and outlines how different film clusters of the world perform very differently in economic terms. It introduces the problems of organization and of creativity in context, in order to understand these persistent performance differences of the film industry. The chapter explores the first part of the analysis of what drives organization in the film industry: the balancing of creativity by concerns of cost. It discusses how creativity is also balanced by concerns of compensating for chance elements in the demand for films and analyses the balance of creativity by concerns of collection.
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Citations
Creativity & Innovation: Four Key Issues from a Literature Review
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TL;DR: In this article, the authors present a literature review of two decades of research on creativity and innovation in the educational and organizational field, to underline what seemed to work and what did not, to enable these processes functioning effectively.
Effects of creative components and creative behavior on design creativity
TL;DR: In this article, the authors explored the effects of creative components and creative behavior on student design creativity and found that creative components significantly affect both idea creativity and product creativity, particularly in terms of creative thinking.
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The creative cliff illusion.
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TL;DR: The authors found that people's creativity on aggregate remained constant or improved across an ideation session, but people's beliefs did not match this reality, and they referred to this misprediction as the creative cliff illusion.
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Idea Generation in Virtual Communities for Innovation: The Influence of Participants' Motivation on Idea Quality
Ulrich Bretschneider,Balaji Rajagopalan,Jan Marco Leimeister +2 more
- 04 Jan 2012
TL;DR: This research hypothesizes that certain motivations influence idea quality, while others do not, and finds empirical support for the following motivations influencing idea quality: demonstrate personal capabilities and skills through their ideas, get recognition of third parties through their idea, and have fun in developing ideas.
Resources Matter: Combined Influence of Job Demands and Job Control on Creative Process Engagement
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TL;DR: Examination of the relationship between challenge-hindrance demands and creative process engagement at different levels of job control shows that when job control is high, the effect of challenge demands onCreative process engagement is U-shaped, while that of hindrance demands is negative.
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References
Rents, Rights N'Rhythm: Cooperation, Conflict and Capabilities in the Music Industry1
TL;DR: In this article, the authors argue that the prevailing theory on copyright can be improved by integrating it into a framework of New Institutional Economics, focusing on the interplay between the "institutional environment" (or "rules of the game") with respect to the regulation of copyrights underpinned by the economic rationales.
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