Journal Article10.1109/MC.1982.1653889
Constructing User Interfaces Based on Logical Input Devices
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TL;DR: Making text editors more like computer games may seem ridiculous on the surface, but these "games" use basic motivational techniques-something designers of application systems have overlooked.
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Abstract: 35 Using Handwriting Action to Construct Models of Engineering Objects Mamoru Hosaka and Fumihiko Kimura With this symbol recognition technique, handwritten engineering drawings can be used as direct computer input for generating machine models of design objects. 49 The Adventure of Getting to Know a Computer John M. Carroll Making text editors more like computer games may seem ridiculous on the surface, but these \"games\" use basic motivational techniques-something designers of application systems have overlooked.
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Citations
Abstractions for user interface design
TL;DR: It is argued that designers of the interface between users and computer systems need a toolkit of abstractions that embody human factors knowledge while automatically executing the low-level details of the interaction.
52
Formal specifications for modeling and developing human/computer interfaces
J. W. Roach,M. Nickson +1 more
- 12 Dec 1983
TL;DR: These experiments demonstrate the utility of Prolog as a high level specification language and point the way to a full dialogue development system that can incorporate a multi-layered concept of human/computer interaction.
16
An introduction to computer graphics
TL;DR: An extensive bibliography of over 500 entries is provided to assist anyone requiring a list of further reading on the subject of computer graphics.
10
Dynamic reconfigurability for fast prototyping of user interfaces
TL;DR: The rationale and methods for prototyping of interfaces are reviewed, and the importance of dynamic reconfigurability in achieving fast convergence on a satisfactory solution is argued.
6
Experience with chisl, a configurable hierarchical interface specification language
Catherine A. Wood,Philip D. Gray,Alistair C. Kilgour +2 more
- 01 Jun 1988
TL;DR: A hierarchical dialogue structure with the capability to export options to lower levels of the hierarchy, the use of a restricted form of production rule approach to option selection in each unit of the dialogue, and suspended time editing are described.
4
References
Lexical and pragmatic considerations of input structures
William Buxton
- 01 Jan 1983
TL;DR: The main body of this paper examines some of the taxonomies which have been proposed and examines how they can serve as useful structures for relatin g studies in user interface problems and attempts to augment the power of these structures by developing their ability to take into account the effect of gestural and positional factors on the overall effect of the user interface.
319
The semantics of graphic input devices
Victor L. Wallace
- 26 Apr 1976
TL;DR: In the service of program portability, human factors adaptability, economy, and maximal use of terminal capability, a sufficient set of virtual devices is described.
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Dialogue Cells: A Method for Defining Interactions
TL;DR: This Method Provides Both a Basic Approach and Some Powerful New Tools to Aid in Dialogue Programming.
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