Open AccessProceedings Article
Complexity of the Mover's Problem and Generalizations Extended Abstract
John H. Reif
- 01 Jan 1979
pp 421-427
878
TL;DR: This paper concerns the problem of moving a polyhedron through Euclidean space while avoiding polyhedral obstacles.
read more
About: This article is published in Foundations of Computer Science. The article was published on 01 Jan 1979. and is currently open access.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
On the “piano movers'” problem I. The case of a two‐dimensional rigid polygonal body moving amidst polygonal barriers
Jacob T. Schwartz,Micha Sharir +1 more
TL;DR: In this paper, a two-dimensional case of the problem is solved, where given a body B and a region bounded by a collection of "walls", either find a continuous motion connecting two given positions and orientations of B during which B avoids collision with the walls, or else establish that no such motion exists.
Movement Planning in the Presence of Flows
John H. Reif,Zheng Sun +1 more
TL;DR: The first known computational complexity hardness result for the 3D version of this problem is provided; the problem is PSPACE hard; and the first known efficient approximation algorithms with bounded error are given.
Incremental Search Methods for Reachability Analysis of Continuous and Hybrid Systems
Amit Bhatia,Emilio Frazzoli +1 more
- 25 Mar 2004
TL;DR: An alternative approach is proposed, which aims at the fast falsification of safety properties; this approach provides the designer with a complementary set of tools to the ones based on conservative analysis, providing additional insight into the characteristics of the system under analysis.
Euclidean shortest paths in the presence of rectilinear barriers
Der-Tsai Lee,Franco P. Preparata +1 more
TL;DR: The goal is to find interesting cases for which the solution can be obtained without the explicit construction of the entire visibility graph, which solve the problems by constructing the shortest-path tree from the source to all the vertices of the obstacles and to the destination.
Dynamic path planning for a planar articulated robot arm moving amidst unknown obstacles
TL;DR: It is shown that, given the target position, local feedback information is sufficient to guarantee reaching a global objective and present a nonheuristic algorithm which generates reasonable—if, in general, not optimal—collision-free paths.
References
An algorithm for planning collision-free paths among polyhedral obstacles
TL;DR: A collision avoidance algorithm for planning a safe path for a polyhedral object moving among known polyhedral objects that transforms the obstacles so that they represent the locus of forbidden positions for an arbitrary reference point on the moving object.
Relationships between nondeterministic and deterministic tape complexities
TL;DR: The amount of storage needed to simulate a nondeterministic tape bounded Turingmachine on a deterministic Turing machine is investigated and a specific set is produced, namely the set of all codings of threadable mazes, such that, if there is any set which distinguishes nondeter microscopic complexity classes from deterministic tape complexity classes, then this is one such set.
1.6K
A mobius automation: an application of artificial intelligence techniques
Nils J. Nilsson
- 07 May 1969
TL;DR: The main theme of the research is the integration of the necessary planning systems, models of the world, and sensory processing systems into an efficient whole capable of performing a wide range of tasks in a real environment.
Modelling, trajectory calculation and servoing of a computer controlled arm
Richard Paul Collins Paul
- 01 Jan 1972
TL;DR: In modelling the author uses a symbolic data structure to represent objects in the environment and a planning program interprets symbolic arm control instructions and generates a plan consisting of arm motions and hand actions.
Topics in computational geometry
Kenneth Jay Supowit
- 01 Jan 1981
TL;DR: Multicolored pile materials, and particularly pile carpets, comprising a fabricated backing and a fabricated pile face having: (1) upper pile face portions which are substantially white in color; and (2) lower pile face portion which have a color which is different and darker than white, whereby unusual multicolored, frosted effects are obtained.
36