Journal Article10.1007/BF01409793
Collaborative virtual environments: An introductory review of issues and systems
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TL;DR: The nature of collaborative and cooperative work activities is discussed, the place of virtual reality systems in supporting such collaborative work is considered and some future research directions are discussed.
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Abstract: A Collaborative Virtual Environment or CVE is a distributed, virtual reality that is designed to support collaborative activities. As such, CVEs provide a potentially infinite, graphically realised digital landscape within which multiple users can interact with each other and with simple or complex data representations. CVEs are increasingly being used to support collaborative work between geographically separated and between collocated collaborators. CVEs vary in the sophistication of the data and embodiment representations employed and in the level of interactivity supported. It is clear that systems which are intended to support collaborative activities should be designed with explicit consideration of the tasks to be achieved and the intended users' social and cognitive characteristics. In this paper, we detail a number of existing systems and applications, but first discuss the nature of collaborative and cooperative work activities and consider the place of virtual reality systems in supporting such collaborative work. Following this, we discuss some future research directions.
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Citations
Less is More: Efficient Networked VR Transformation Handling Using Geometric Algebra
TL;DR: In this paper , the authors proposed two algorithms that can be applied in the context of a networked multiplayer VR session, to efficiently transmit the displacement and orientation data from the users' hand-based VR HMDs.
From Cyber Security Activities to Collaborative Virtual Environments Practices Through the 3D CyberCOP Platform
Alexandre Kabil,Thierry Duval,Nora Cuppens,Gérard Le Comte,Yoran Halgand,Christophe Ponchel +5 more
- 17 Dec 2018
TL;DR: A 3D CVE is proposed called the 3D Cyber Common Operational Picture, which aims at taking advantage of CVE practices to enhance cyber collaborative activities.
Virtual Worlds : an Overview and Pedagogical Examination
TL;DR: The rationale for the use of VWs in education is provided and also an overview of some of the most applicable Virtual Worlds are discussed and the strengths, weakness, and dangers of each are discussed.
•Proceedings Article
The Interactive Design Collaboratorium.
Susanne Bødker,Peter Gall Krogh,Marianne Graves Petersen +2 more
- 01 Jan 2001
TL;DR: This paper reports on an experimental process in which a prototype was developed of an interactive design collaboratorium, in cooperation with a group of usability designers, and has been evaluated in cooperative workshops.
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Collaboration in Virtual Worlds: Impact of Task Complexity on Team Trust and Satisfaction
Fiona Fui-Hoon Nah,Shu Z. Schiller,Brian E. Mennecke,Keng Siau,Brenda Eschenbrenner,Parichart Sattayanuwat +5 more
TL;DR: This articleamines the effect of theeffect of the task complexity, and mediates the relationship between Team Collaboration and Team Satisfaction and Virtual Teams.
11
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