Behavior Selection and Memory-based Learning for Artificial Creature Using Two-layered Confabulation
Se-Hyung Cho,Ye-Hoon Kim,In-Won Park,Jong-Hwan Kim +3 more
- 26 Aug 2007
- pp 992-997
TL;DR: This paper proposes a novel behavior selection architecture and memory-based learning method for an artificial creature based on two-layered confabulation, where the memory has the selection probabilities of behaviors based on will and context.
read more
Abstract: Confabulations, where millions of items of relevant knowledge are applied in parallel in the human brain, are typically employed in thinking. This paper proposes a novel behavior selection architecture and memory-based learning method for an artificial creature based on two-layered confabulation. A behavior is selected by considering both internally generated will and the context of the external environment. Proposed behavior selection using a confabulation scheme is a parallel process in which a number of behaviors are considered simultaneously. An arbitration mechanism is employed to choose a proper behavior which is to be put into an action. Also memory-based behavior learning is proposed, w here the memory has the selection probabilities of behaviors based on will and context. The learning module updates the contents of memory according to the user-given reward or penalty signal. To demonstrate the effectiveness of the proposed scheme, an artificial creature is implemented in the 3D virtual environment such that it can interact with a human being considering its will and context.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
Approach to integrate episodic memory into cogency-based behavior planner for robots
Min-Joo Kim,Seung-Hwan Baek,Se-Hyoung Cho,Jong-Hwan Kim +3 more
- 01 Oct 2016
TL;DR: A framework which takes advantage of implementing episodic memory and planner in one place is developed which proves its effectiveness by notably reducing the number of nodes traversed in finding solutions.
5
Behavior Selection Metaheuristic Search Algorithm for the Pollination Optimization: A Simulation Case of Cocoa Flowers
TL;DR: In this article, the authors used metaheuristics in a new field inspired by nature; more precisely, they use pollination optimization in cocoa plants and compared the behavior of these various search methods based on the results of pollination simulations.
1
Cogent confabulation-based hierarchical behavior planner for task performance
Se-Hyoung Cho,Seung-Hwan Baek,Deok-Hwa Kim,Yong-Ho Yoo,Sanghyun Cho,Jong-Hwan Kim +5 more
- 01 Oct 2016
TL;DR: A novel hierarchical behavior planner with a multi-layered confabulation based behavior selection structure for robots to perform tasks and the effectiveness and applicability of the proposed scheme is demonstrated through the experiments with the robot Mybot.
1
Computational techniques for modeling non-player characters in games
Shu Feng
- 01 Jan 2014
TL;DR: Two classes of self-organizing neural networks are investigated, one of which, the self-generating neural network (SGNN) is investigated to learn behavior rules from specific sample bots in a supervised manner and another, known as Fusion Architecture for Learning, COgnition, and Navigation (FALCON), is adapted for imitative learning to learnbehavior patterns in the Unreal Tournament game.
References
The magical number 4 in short-term memory: a reconsideration of mental storage capacity.
TL;DR: A wide variety of data on capacity limits suggesting that the smaller capacity limit in short-term memory tasks is real is brought together and a capacity limit for the focus of attention is proposed.
Attention to action: willed and automatic control of behavior
Donald A. Norman,Tim Shallice +1 more
- 01 Jan 1986
TL;DR: This chapter proposes a theoretical framework structured around the notion of a set of active schemas, organized according to the particular action sequences of which they are a part, awaiting the appropriate set of conditions so that they can become selected to control action.
4.3K
•Book
Models of Working Memory: Mechanisms of Active Maintenance and Executive Control
Akira Miyake,Priti Shah +1 more
- 13 Apr 1999
TL;DR: This paper presents a meta-analyses of working memory from the perspective of the EPIC architecture for modelling skilled perceptual-motor and cognitive human performance and discusses the role of language, attention, and inhibitory mechanisms in this performance.
•Book
Designing Sociable Robots
Cynthia Breazeal
- 01 Jan 2002
TL;DR: Cynthia Breazeal presents her vision of the sociable robot of the future, a synthetic creature and not merely a sophisticated tool, and defines the key components of social intelligence for these machines and offers a framework and set of design issues for their realization.
1.7K
Attention to action: Willed and automatic control
Donald A. Norman,Tim Shallice +1 more
- 01 Jan 1980
1.5K
Related Papers (5)
Wai-keung Fung,Yunhui Liu +1 more
- 13 Oct 1998
Naoyuki Kubota,K. Nishida,Hiroyuki Masuta +2 more
- 01 Oct 2007
[...]
G. Hailu,Gerald Sommer +1 more
- 16 May 1998
Bojan Jerbić,Božo Vranješ,Zoran Kunica +2 more
- 19 Jul 2005