1. What are the contributions mentioned in the paper "Automatically rigging multi-component characters" ?
In this paper, the authors present an algorithm that automatically creates animation rigs for multicomponent 3D models, as they are typically found in online shape databases.. The automatic approach does not need additional semantic information, such as component labels or user-provided correspondences, and succeeds on a wide range of models where the number of components is significantly different.
read more
2. What are the future works mentioned in the paper "Automatically rigging multi-component characters" ?
In future work, the authors would also like to extend their approach to also take the particular motion of the animation skeleton into account to estimate the best joint mapping for a given motion.. Finally, the authors plan to improve the method by using explicit symmetry criteria.
read more
3. How long does it take to create a contact graph?
On average, Contact Graph calculation takes 1.9 seconds, while Graph Clustering requires 2.0 second, and Joint Mapping takes 0.784 seconds.
read more
4. What is the advantage of rigid skinning?
The advantage of rigid skinning is that their results are directly compatible with the linear blend skinning (LBS) [MTLT88] format that is supported by almost all professional 3D animation packages; however, since each vertex is uniquely assigned to one node, there is no deformation blending around joints.
read more





