Journal Article10.1016/J.ENTCOM.2014.08.006
Assessing the player interaction experiences based on playability
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TL;DR: A strong relationship between user experience (UX) and playability is introduced and justified, a characterisation of player experience (PX) is presented based on playability, and a practical method for player experience assessment is described by using the Castlevania: Lords of Shadow video game to be a.
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About: This article is published in Entertainment Computing. The article was published on 01 Dec 2014. The article focuses on the topics: Video game & User experience design.
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Citations
CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students
Jeferson Arango-López,Jeferson Arango-López,Carlos C. Ceron Valdivieso,César A. Collazos,Francisco Luis Gutiérrez Vela,Fernando Moreira +5 more
TL;DR: The creation of a platform that allows the creation of pervasive gaming experiences in closed spaces on university campuses and its validation through statistical tools and gameplay metrics are exposed, thus demonstrating the increase in students' motivation through the use of PG.
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•Dissertation
The effect of Visual Design Quality on Player Experience Components in Tablet Games
Uttam Kokil
- 01 Jan 2019
TL;DR: A player experience model is created, validated in the domain of tablet gaming, to serve as a new theory to allow for game researchers and practitioners to obtain a deeper understanding of the significance of the player experience framework components to create optimal player experience in tablet games.
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GeoPGD: methodology for the design and development of geolocated pervasive games
Jeferson Arango-López,Francisco Luis Gutiérrez Vela,César A. Collazos,Jesús Gallardo,Fernando Moreira +4 more
TL;DR: GeoPGD, a methodology that integrates the design of geolocated narrative as the core of the game experience, is presented, offering tools for defining the narrative components, places and interactions between the user and the PG.
13
Exploring the viability of Conversational AI for Non-Playable Characters: A comprehensive survey
11 Feb 2022
TL;DR: In this article , the authors review the evolution, methodologies and uses cases of both non-playable characters and conversational AI and discuss the viability of fusing the two domains to enrich and potentially redefine NPC interactions via the sea of functionalities offered by conversational artificial intelligence.
10
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TL;DR: The draft ISO definition on UX seems to be in line with the survey findings, although the issues of experiencing anticipated use and the object of UX will require further explication.
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Heuristic evaluation for games: usability principles for video game design
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