Journal Article10.1111/SPC3.12141
Are Virtual Environments the New Frontier in Obesity Management
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TL;DR: The nature of the technology, ideas for future research using it, and how it has and can be used to assess and combat the obesity epidemic sweeping the United States are discussed.
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Abstract: Advances in virtual environment technology, particularly digital immersive virtual environment technology, enable people to engage in increasingly compelling experiences. Such technology not only has entertainment value but also provides a powerful research platform for behavioral scientists and clinicians. Although many immersive virtual environment-based studies have been conducted in the last 20 years, investigations of psychological and physical health remain relatively rare. In short, virtual environment technology provides investigators and health care providers with a powerful tool to study motivate their research participants and patients to improve or regain health. Here, the nature of the technology, ideas for future research using it, and how it has and can be used to assess and combat the obesity epidemic sweeping the United States.
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Citations
•Journal Article
Virtual Reality and Medical Inpatients: A Systematic Review of Randomized, Controlled Trials.
Julieta Dascal,Mark W. Reid,Waguih William IsHak,Brennan Spiegel,Jennifer Recacho,Bradley T. Rosen,Itai Danovitch +6 more
TL;DR: Virtual reality is a promising intervention with several potential applications in the inpatient medical setting, but there is a need for larger, well-controlled studies to show clinical and cost-effectiveness.
285
The Potential of Virtual Reality in Social Skills Training for Autism: Bridging the Gap Between Research and Adoption of Virtual Reality in Occupational Therapy Practice
Vineeta Pandey,Lori Vaughn +1 more
Abstract: Impairments in social functioning greatly hinder children and youth with autism spectrum disorder (ASD) from responding appropriately and adapting to various social situations. As a result, individuals with ASD get fewer opportunities for social inclusion, physical well-being, and forming interpersonal relationships. Virtual reality (VR) has been studied extensively in this area, where a large body of evidence shows that VR is a promising tool for social skills training (SST) in individuals with ASD. With the flexibility and projected effectiveness that VR offers, it can provide more opportunities to learn and practice strategies for recognizing daily challenges that involve forming social relationships and associated reasoning. This paper discusses the gap between the effectiveness of VR-based SST and its adoption in occupational therapy (OT) practice. There is a significant dearth of resources for the development of occupational therapists to effectively administer these interventions. Such resources that summarize empirically supported VR interventions to teach social skills to people with autism would be very valuable in training therapists who wish to employ them. Using theory-driven approaches, this paper intends to empower occupational therapists in becoming efficient and confident in using this technology for addressing social skills deficits in people with ASD.
Effect of virtual reality-simulated exercise on sympathovagal balance
Sheaza Ahmed,Maryam Safdar,Courtney Morton,Nicolette Soave,Riya Patel,Kenia Castillo,Sophie Lalande,Linda Jimenez,Jason H. Mateika,Robert Wessells +9 more
TL;DR: It is suggested that virtual exercise has the potential to mimic some effects of moderate exercise, but not in those that engaged in high-intensity exercise.
Using virtual reality for pain management in children
N.S. Bofanova,E.V. Petrova,V.B. Kalistratov,E.N. Nesterenko,D.I. Chizh +4 more
- 30 Dec 2020
TL;DR: The results obtained show that virtual reality is an effective non-pharmacological method of pain management, but there are still some unresolved questions on the interaction between virtual exposure and some pain killers.
5
The design of virtual lower limb rehabilitation for post-stroke patients
TL;DR: The ongoing research regarding lower limb rehabilitation systems for post-stroke patient in virtual reality environment is presented to provide an overview of the conceptual design, limitations, and suggestions for future work in this direction.
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