Proceedings Article10.1145/1281500.1281607
Applied procedural modeling
Pascal Mueller
- 05 Aug 2007
- pp 112-147
4
About: This article is published in International Conference on Computer Graphics and Interactive Techniques. The article was published on 05 Aug 2007. The article focuses on the topics: Procedural modeling & Parallel rendering.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
Procedural City Layout Generation Based on Urban Land Use Models
Saskia Groenewegen,R.M. Smelik,J.K. de Kraker,Rafael Bidarra +3 more
- 01 Jan 2009
TL;DR: This work proposes a method that procedurally creates layouts of structurally plausible cities from high-level, intuitive user input such as city size, location and historic background, making it significantly faster than comparable agent-based software and thus supporting the needs of non-expert creators of virtual cities for many applications.
City reconstruction and visualization from public data sources
J. R. Menzel,Sven Middelberg,Philip Trettner,B. Jonas,Leif Kobbelt +4 more
- 08 Dec 2016
TL;DR: A city reconstruction and visualization framework that integrates geometric models reconstructed with a range of different techniques that enables the framework to render views from cities without any dedicated data acquisition as long as there are sufficient public data sources available.
3
•Dissertation
Analyse morphologique d'images pour la modélisation d'environnements urbains
Jorge Eduardo Hernández Londoño
- 14 Dec 2009
TL;DR: In this article, a methode capable of separer automatiquement les differentes facades contenues dans l'image is proposed, e.g., for the segmentation of textte enfoui and cellules.
Real-Time Rendering Techniques with Hardware Tessellation
TL;DR: An overview of recent work and challenges in offline rendering is provided by summarizing, discussing, and comparing methods for the rendering of smooth and highly detailed surfaces in real time.
References
Procedural modeling of buildings
Pascal Müller,Peter Wonka,Simon Haegler,Andreas Ulmer,Luc Van Gool +4 more
- 01 Jul 2006
TL;DR: CGA shape is shown to efficiently generate massive urban models with unprecedented level of detail, with the virtual rebuilding of the archaeological site of Pompeii as a case in point.
Procedural modeling of cities
Yoav I. H. Parish,Pascal Müller +1 more
- 01 Aug 2001
TL;DR: This work proposes a system using a procedural approach based on L-systems to model cities that generates geometry and a texturing system based on texture elements and procedural methods compose the buildings.
Procedural 3D reconstruction of Puuc buildings in Xkipché
Pascal Müller,Tijl Vereenooghe,Peter Wonka,Iken Paap,Luc Van Gool +4 more
- 30 Oct 2006
TL;DR: This paper examines how architectural shape grammars can be used to procedurally generate 3D reconstructions of an archaeological site, using the Puuc-style buildings found in Xkipche, Mexico, as a test-case.
91
•Book
The Metropolis of Tomorrow
Hugh Ferriss
- 01 Jan 1929
TL;DR: The Metropolis of Tomorrow as discussed by the authors was the quintessential document of the prosperity of the 1920s, as well as a personal manifesto of visionary urbanism, drawing and discussing the American skyscraper and presented his romantic vision for an ideal city of the future.
75