Open AccessBook
Application Design for Wearable Computing
Daniel P. Siewiorek
- 26 Mar 2008
35
TL;DR: The lecture takes the viewpoint of a potential designer or researcher in wearable computing and creates the UCAMP framework, which consists of the following factors: user, corporal, attention, manipulation, and perception.
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Abstract: The confluence of decades of computer science and computer engineering research in multimodal interaction (e.g., speech and gesture recognition), machine learning (e.g., classification and feature extraction), software (e.g., web browsers, distributed agents), electronics (e.g., energy-efficient microprocessors, head-mounted displays), design methodology in user-centered design, and rapid prototyping have enabled a new class of computerswearable computers. The lecture takes the viewpoint of a potential designer or researcher in wearable computing. Designing wearable computers requires attention to many different factors because of the computers closeness to the body and its use while performing other tasks. For the purposes of discussion, we have created the UCAMP framework, which consists of the following factors: user, corporal, attention, manipulation, and perception. Each of these factors and their importance is described. A number of example prototypes developed by the authors, as well as by other researchers, are used to illustrate these concepts. Wearable computers have established their first foothold in several application domains, such as vehicle and aircraft maintenance and manufacturing, inspection, language translation, and other areas.
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Citations
Physical Activity Motivating Games: Be Active and Get Your Own Reward
TL;DR: Research is presented into the use of an adaptive persuasive technology, which introduces bursts of physical activity into a traditionally sedentary activity: computer game playing, which positions activity-motivating games as an approach that can potentially change the way players interact with computer games and lead to healthier lifestyles.
59
Understanding the wearability of head-mounted devices from a human-centered perspective
Vivian Genaro Motti,Kelly Caine +1 more
- 13 Sep 2014
TL;DR: The analysis of online comments from existing and potential users enabled us to identify key aspects of the wearability of head-mounted devices, bridging the gap between design decisions and users' requirements.
36
Visual based picking supported by context awareness: comparing picking performance using paper-based lists versus lists presented on a head mounted display with contextual support
Hendrik Iben,Hannes Baumann,Carmen Ruthenbeck,Tobias Klug +3 more
- 02 Nov 2009
TL;DR: A 16 person user study is presented that compares the efficiency and perceived workload of paper picking lists versus a HMD system aided by contextual cueing and finds that with practice, users of the HMT system made significantly faster picks and made less mistakes related to missing or additional picked items overall.
33
References
A survey of augmented reality
TL;DR: The characteristics of augmented reality systems are described, including a detailed discussion of the tradeoffs between optical and video blending approaches, and current efforts to overcome these problems are summarized.
Activity recognition and monitoring using multiple sensors on different body positions
U. Maurer,Asim Smailagic,Daniel P. Siewiorek,Michael E. Deisher +3 more
- 03 Apr 2006
TL;DR: The design of an activity recognition and monitoring system based on the eWatch, multi-sensor platform worn on different body positions, is presented and the tradeoff between recognition accuracy and computational complexity is analyzed.
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An architecture for privacy-sensitive ubiquitous computing
Jason Hong,James A. Landay +1 more
- 06 Jun 2004
TL;DR: Confab provides basic support for building ubiquitous computing applications, providing a framework as well as several customizable privacy mechanisms that allow application developers and end-users to support a spectrum of trust levels and privacy needs.
Design for wearability
Francine Gemperle,Christopher D. Kasabach,John M. Stivoric,Malcolm Bauer,Richard Martin +4 more
- 19 Oct 1998
TL;DR: This paper explores the concept of dynamic wearability, through design research, to locate, understand, and define the spaces on the human body where solid and flexible forms can rest-without interfering with fluid human movement.