Journal Article10.1007/S003710050083
An efficient volume-rendering algorithm with an analytic approach
Chyi Cheng Lin,Yu-Tai Ching +1 more
29
TL;DR: Experimental results show that a volume rendering program with the new approach to analytic isosurface rendering is very efficient and maintains the quality of the rendered images.
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Abstract: We present a new approach, analytic isosurface rendering, for volume rendering. The isosurface of a cell can be modeled as an analytic function, and the intersection between a ray and the isosurface can be computed directly. An octree structure efficiently searches the cells containing isosurfaces. The octree is easy to implement and can be stored in a compact form. It needs extra memory space - at most 27/64 of the size of the original data volume. Front-to-back projection can easily be implemented under the octree structure. A union-find-based algorithm maintains the frame buffer efficiently. Experimental results show that a volume rendering program with our approach is very efficient and maintains the quality of the rendered images.
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Citations
Interactive ray tracing for volume visualization
TL;DR: Presents a brute-force ray-tracing system for interactive volume visualization that is ideal for large data sets on current high-end parallel systems and several optimizations are used, including a volume bricking scheme and a shallow data hierarchy.
243
State of the Art in Interactive Ray Tracing
Ingo Wald,Philipp Slusallek +1 more
- 01 Jan 2001
TL;DR: This report discusses different approaches towards interactive ray tracing using techniques such as approximation, hybrid rendering, and direct optimization of the ray tracing algorithm itself, and discusses recent research towards implementing ray tracing in hardware as an alternative to current graphics chips.
Interactive ray tracing for volume visualization
Steven G. Parker,Michael Parker,Yarden Livnat,Peter-Pike Sloan,Charles Hansen,Peter Shirley +5 more
- 31 Jul 2005
TL;DR: A brute-force ray tracing system for interactive volume visualization that is ideal for large datasets on current high-end parallel systems and several optimizations are used including a volume bricking scheme and a shallow data hierarchy.
91
Patent
Methods, systems, and computer program products for processing three-dimensional image data to render an image from a viewpoint within or beyond an occluding region of the image data
David Borland,John P. Clarke,Russell M. Taylor ll +2 more
- 15 Mar 2006
TL;DR: In this paper, a volume rendering transfer function is applied along a portion of each ray outside of the occluding region to render voxels defining surface of interest as visible.
68
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